254 Incheckningar (4c20271dc7dc7dae50fd6d1e9cdb0ebc51769b65)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. 8 år sedan
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 år sedan
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 8 år sedan
  Sam Hocevar 0239617197 Various compilation and warning fixes. 8 år sedan
  Sam Hocevar 5b21579db4 Add --disable-opengl flag. 8 år sedan
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 8 år sedan
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 8 år sedan
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 9 år sedan
  Lolbot af53a69eb7 fixed 9 files out of 506: 9 år sedan
  touky 527e27c880 - ImGUI is now operational again 9 år sedan
  touky 3b255d4137 first test for lolimgui 9 år sedan
  touky ce13252b69 Shader version compatibility fix 9 år sedan
  touky 9174a1e43d startup fixes 9 år sedan
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 år sedan
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 år sedan
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 år sedan
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 år sedan
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 9 år sedan
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 år sedan
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 år sedan
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 9 år sedan
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 9 år sedan
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 9 år sedan
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 år sedan
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 år sedan
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 år sedan
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 10 år sedan
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 år sedan
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. 10 år sedan
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 år sedan
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 år sedan
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 år sedan
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 10 år sedan
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 10 år sedan
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 år sedan
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 år sedan
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 år sedan
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 11 år sedan
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 11 år sedan
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 år sedan
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 11 år sedan
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 år sedan
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 år sedan
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 11 år sedan
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. 11 år sedan
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. 11 år sedan
  Sam Hocevar 5dc05d7f3e build: remove empty directories and add proper svn:ignore flags. 11 år sedan
  Sam Hocevar 5fcc47b74c gpu: fix compilation on platforms that don't have GL_BGRA. 11 år sedan
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 11 år sedan
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 11 år sedan