254 Commits (4c20271dc7dc7dae50fd6d1e9cdb0ebc51769b65)

Autor SHA1 Mensagem Data
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. 8 anos atrás
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 anos atrás
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 8 anos atrás
  Sam Hocevar 0239617197 Various compilation and warning fixes. 9 anos atrás
  Sam Hocevar 5b21579db4 Add --disable-opengl flag. 9 anos atrás
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 9 anos atrás
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 9 anos atrás
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 9 anos atrás
  Lolbot af53a69eb7 fixed 9 files out of 506: 9 anos atrás
  touky 527e27c880 - ImGUI is now operational again 9 anos atrás
  touky 3b255d4137 first test for lolimgui 9 anos atrás
  touky ce13252b69 Shader version compatibility fix 9 anos atrás
  touky 9174a1e43d startup fixes 9 anos atrás
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 anos atrás
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 anos atrás
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 anos atrás
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 anos atrás
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 9 anos atrás
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 anos atrás
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 anos atrás
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 10 anos atrás
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 10 anos atrás
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 10 anos atrás
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 anos atrás
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 anos atrás
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 11 anos atrás
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 11 anos atrás
  Sam Hocevar d64b117b8d build: fix license and copyright information. 11 anos atrás
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. 11 anos atrás
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 11 anos atrás
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 anos atrás
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 11 anos atrás
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 11 anos atrás
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 11 anos atrás
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 anos atrás
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 anos atrás
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 anos atrás
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 11 anos atrás
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 11 anos atrás
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 anos atrás
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 11 anos atrás
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 anos atrás
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 12 anos atrás
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 12 anos atrás
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. 12 anos atrás
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. 12 anos atrás
  Sam Hocevar 5dc05d7f3e build: remove empty directories and add proper svn:ignore flags. 12 anos atrás
  Sam Hocevar 5fcc47b74c gpu: fix compilation on platforms that don't have GL_BGRA. 12 anos atrás
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 12 anos atrás
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 12 anos atrás