254 Commits (4c20271dc7dc7dae50fd6d1e9cdb0ebc51769b65)

Auteur SHA1 Bericht Datum
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 jaren geleden
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 9 jaren geleden
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 jaren geleden
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 jaren geleden
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 9 jaren geleden
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 9 jaren geleden
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 9 jaren geleden
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 jaren geleden
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 jaren geleden
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 jaren geleden
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 10 jaren geleden
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 jaren geleden
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. 10 jaren geleden
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 jaren geleden
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 jaren geleden
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 jaren geleden
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 10 jaren geleden
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 10 jaren geleden
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 jaren geleden
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 jaren geleden
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 jaren geleden
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 11 jaren geleden
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 11 jaren geleden
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 jaren geleden
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 11 jaren geleden
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 jaren geleden
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 jaren geleden
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 11 jaren geleden
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. 11 jaren geleden
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. 11 jaren geleden
  Sam Hocevar 5dc05d7f3e build: remove empty directories and add proper svn:ignore flags. 11 jaren geleden
  Sam Hocevar 5fcc47b74c gpu: fix compilation on platforms that don't have GL_BGRA. 11 jaren geleden
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 11 jaren geleden
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 11 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 jaren geleden
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 jaren geleden
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard 11 jaren geleden
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 11 jaren geleden
  Sam Hocevar ff8723ff63 gpu: implement Framebuffer::GetImage() for OpenGL. 11 jaren geleden
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the 11 jaren geleden
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 jaren geleden
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. 11 jaren geleden
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 11 jaren geleden
  Sam Hocevar 3c8ef15f0e gpu: switch some types to enum classes to check C++11 support. 11 jaren geleden
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 jaren geleden
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11 jaren geleden
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 11 jaren geleden
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 11 jaren geleden
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 11 jaren geleden
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 11 jaren geleden