Home Aiuto
Accedi
lolengine
/
lol
mirror da https://github.com/lolengine/lol
1
0
Forka 0
Codice Problemi 0 Rilasci 0 Wiki Attività
2404 Commit
5 Rami (Branch)
279 MiB
Albero (Tree): 5d9488182f
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Rami (Branch) Tag
${ item.name }
Crea branch ${ searchTerm }
da '5d9488182f'
${ noResults }
Grafico dei commit

2 Commit (5d9488182fb24e37ff7f00bcb4bd54ee478b4d94)

Autore SHA1 Messaggio Data
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anni fa
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 11 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anni fa
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 anni fa
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 12 anni fa
  Sam Hocevar 5721afb967 nacl: compilation fix. 12 anni fa
  Sam Hocevar b45c1dc7fe physics: always activate Bullet and remove dead code. 12 anni fa
  Benjamin ‘Touky’ Huet 05c476c22a Added nacl_phystest to test physic compatibility with nacl. 12 anni fa
Gestito da Gitea Versione: 1.12.0+rc1-38-g249e22bb9 Pagina: 145ms Template: 5ms
italiano
italiano English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Sito Web Go1.14.3