Página inicial Ajuda
Acessar
lolengine
/
lol
espelhamento de https://github.com/lolengine/lol
1
0
Fork 0
Código Issues 0 Versões 0 Wiki Atividade
2404 Commits
5 Branches
279 MiB
Tag: 5d9488182f
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Tags
${ item.name }
Criar branch ${ searchTerm }
de 5d9488182f
${ noResults }
Gráfico de commits

2 Commits (5d9488182fb24e37ff7f00bcb4bd54ee478b4d94)

Autor SHA1 Mensagem Data
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anos atrás
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 11 anos atrás
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anos atrás
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 anos atrás
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 12 anos atrás
  Sam Hocevar 5721afb967 nacl: compilation fix. 12 anos atrás
  Sam Hocevar b45c1dc7fe physics: always activate Bullet and remove dead code. 12 anos atrás
  Benjamin ‘Touky’ Huet 05c476c22a Added nacl_phystest to test physic compatibility with nacl. 12 anos atrás
Desenvolvido por Gitea Versão: 1.12.0+rc1-38-g249e22bb9 Página: 128ms Template: 4ms
português do Brasil
português do Brasil English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Site Go1.14.3