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lolengine
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lol
kopie van https://github.com/lolengine/lol
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2404 Commits
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279 MiB
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wip/image-kernel
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2 Commits (5d9488182fb24e37ff7f00bcb4bd54ee478b4d94)

Auteur SHA1 Bericht Datum
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 jaren geleden
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 11 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 jaren geleden
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 12 jaren geleden
  Sam Hocevar 5721afb967 nacl: compilation fix. 12 jaren geleden
  Sam Hocevar b45c1dc7fe physics: always activate Bullet and remove dead code. 12 jaren geleden
  Benjamin ‘Touky’ Huet 05c476c22a Added nacl_phystest to test physic compatibility with nacl. 12 jaren geleden
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