1087 Révisions (82bb4cd6a3bd107015b6fd820628912f04eade80)
 

Auteur SHA1 Message Date
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added il y a 12 ans
  Benjamin ‘Touky’ Huet 5d10ec177c Small physic refactor. il y a 12 ans
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. il y a 12 ans
  Benjamin ‘Touky’ Huet fbde8a5932 Fixed stupid base_movement which was cached for ever. il y a 12 ans
  Sam Hocevar 30259d6329 build: add a demo for Peeweek. il y a 12 ans
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. il y a 12 ans
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. il y a 12 ans
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a il y a 12 ans
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. il y a 12 ans
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all il y a 12 ans
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). il y a 12 ans
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. il y a 12 ans
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. il y a 12 ans
  Benjamin ‘Touky’ Huet 7334bb2ec1 Added Base/Attachment Logic, works with Kinematic & Ghost. il y a 12 ans
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. il y a 12 ans
  Sam Hocevar 3fd6702613 build: fix a few compilation and build errors. il y a 12 ans
  Benjamin ‘Touky’ Huet dc4735c9c0 BUILD fuck il y a 12 ans
  Benjamin ‘Touky’ Huet 646aeb33eb Warning removal. il y a 12 ans
  Benjamin ‘Touky’ Huet e314c12ebe Seems like default values in constructor generates Warning on Chrome. il y a 12 ans
  Benjamin ‘Touky’ Huet 652ba7d2a5 copy/paste fail il y a 12 ans
  Sam Hocevar 080e4b7f4f build: add missing files to Makefile. il y a 12 ans
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. il y a 12 ans
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build il y a 12 ans
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. il y a 12 ans
  Benjamin ‘Touky’ Huet 735d3dace5 Reverted last CL il y a 12 ans
  Benjamin ‘Touky’ Huet 50c2855d89 Small .h & .cpp refactor il y a 12 ans
  Benjamin ‘Touky’ Huet ca94a77974 BtPhysTest : Splitted Physics files il y a 12 ans
  Sam Hocevar 549219c6f6 build: reorganise person stuff inside a people/ directory. il y a 12 ans
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. il y a 12 ans
  Sam Hocevar bd076c2deb tutorial: minor tweaks. il y a 12 ans
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. il y a 12 ans
  Sam Hocevar 3f883b9aba tutorial: fix the FBO shader so that it works with OpenGL ES. il y a 12 ans
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. il y a 12 ans
  Benjamin ‘Touky’ Huet 9845122641 FAKE Jump il y a 12 ans
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't il y a 12 ans
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port il y a 12 ans
  Benjamin ‘Touky’ Huet fd6da1f6d9 CIS MASS DESTRUCTION ! il y a 12 ans
  Benjamin ‘Touky’ Huet a2b454d4c4 CIS il y a 12 ans
  Benjamin ‘Touky’ Huet 9d876b6cb3 CIS FUCK il y a 12 ans
  Benjamin ‘Touky’ Huet 11b6cfff4c CIS FIX il y a 12 ans
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. il y a 12 ans
  Benjamin ‘Touky’ Huet 1ca08dd0d7 LocalInertia error FIX. il y a 12 ans
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is il y a 12 ans
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers il y a 12 ans
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. il y a 12 ans
  Sam Hocevar 8e1141bb68 build: reorganise VS2010 solution. il y a 12 ans
  Sam Hocevar eee1d0d304 build: add skeleton for JNat's demo. il y a 12 ans
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where il y a 12 ans
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. il y a 12 ans
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get il y a 12 ans