1087 次程式碼提交 (82bb4cd6a3bd107015b6fd820628912f04eade80)
 

作者 SHA1 備註 提交日期
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 年之前
  Benjamin ‘Touky’ Huet 5d10ec177c Small physic refactor. 12 年之前
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 年之前
  Benjamin ‘Touky’ Huet fbde8a5932 Fixed stupid base_movement which was cached for ever. 12 年之前
  Sam Hocevar 30259d6329 build: add a demo for Peeweek. 12 年之前
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 年之前
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 年之前
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 年之前
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 年之前
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 年之前
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 12 年之前
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 年之前
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 12 年之前
  Benjamin ‘Touky’ Huet 7334bb2ec1 Added Base/Attachment Logic, works with Kinematic & Ghost. 12 年之前
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 年之前
  Sam Hocevar 3fd6702613 build: fix a few compilation and build errors. 12 年之前
  Benjamin ‘Touky’ Huet dc4735c9c0 BUILD fuck 12 年之前
  Benjamin ‘Touky’ Huet 646aeb33eb Warning removal. 12 年之前
  Benjamin ‘Touky’ Huet e314c12ebe Seems like default values in constructor generates Warning on Chrome. 12 年之前
  Benjamin ‘Touky’ Huet 652ba7d2a5 copy/paste fail 12 年之前
  Sam Hocevar 080e4b7f4f build: add missing files to Makefile. 12 年之前
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. 12 年之前
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 12 年之前
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 12 年之前
  Benjamin ‘Touky’ Huet 735d3dace5 Reverted last CL 12 年之前
  Benjamin ‘Touky’ Huet 50c2855d89 Small .h & .cpp refactor 12 年之前
  Benjamin ‘Touky’ Huet ca94a77974 BtPhysTest : Splitted Physics files 12 年之前
  Sam Hocevar 549219c6f6 build: reorganise person stuff inside a people/ directory. 12 年之前
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12 年之前
  Sam Hocevar bd076c2deb tutorial: minor tweaks. 12 年之前
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. 12 年之前
  Sam Hocevar 3f883b9aba tutorial: fix the FBO shader so that it works with OpenGL ES. 12 年之前
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 12 年之前
  Benjamin ‘Touky’ Huet 9845122641 FAKE Jump 12 年之前
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 12 年之前
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port 12 年之前
  Benjamin ‘Touky’ Huet fd6da1f6d9 CIS MASS DESTRUCTION ! 12 年之前
  Benjamin ‘Touky’ Huet a2b454d4c4 CIS 12 年之前
  Benjamin ‘Touky’ Huet 9d876b6cb3 CIS FUCK 12 年之前
  Benjamin ‘Touky’ Huet 11b6cfff4c CIS FIX 12 年之前
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 年之前
  Benjamin ‘Touky’ Huet 1ca08dd0d7 LocalInertia error FIX. 12 年之前
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 年之前
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 12 年之前
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 年之前
  Sam Hocevar 8e1141bb68 build: reorganise VS2010 solution. 12 年之前
  Sam Hocevar eee1d0d304 build: add skeleton for JNat's demo. 12 年之前
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 年之前
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 12 年之前
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get 12 年之前