1087 Commits (82bb4cd6a3bd107015b6fd820628912f04eade80)
 

Author SHA1 Message Date
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 years ago
  Sam Hocevar d5d9953cae Tune .gitignore for Win32 usage. 14 years ago
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 years ago
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 years ago
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 years ago
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 years ago
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. 14 years ago
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 years ago
  Sam Hocevar 72dbe887c5 Play a few additional sounds (whip and pop). 14 years ago
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 years ago
  Sam Hocevar c89d05d7e6 Add a utility function to compute the power of two above. 14 years ago
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 years ago
  Sam Hocevar 43c2b7539f Put generated PNG files in SVN for now. 14 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 years ago
  Sam Hocevar fc8a377031 Skeleton class for the Monster Mash. 14 years ago
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. 14 years ago
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 14 years ago
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 years ago
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 years ago
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. 14 years ago
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. 14 years ago
  Sam Hocevar 9554373756 Remove unused file. 14 years ago
  Sam Hocevar 2bf9fd3dc7 Implement vector equality comparisons. 14 years ago
  Sam Hocevar dc45c9e426 Implement vector square length. 14 years ago
  Sam Hocevar 705c39d63a Various vector operators including casts and scalar-vector operations. 14 years ago
  Sam Hocevar ae23572b18 Implement vector addition, subtraction etc. as well as euclidian distance. 14 years ago
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. 14 years ago
  Sam Hocevar fb2ff4580f Implement simple + and - operators for Int2, Float2 etc. 14 years ago
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 14 years ago
  Sam Hocevar dc9b607923 Allow to access Int2, Float2 etc. members using []. 14 years ago
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 14 years ago
  Sam Hocevar 7547458efc Float2 and Float3 are now templates, thus creating Int2 and Int3. 14 years ago
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 years ago
  Sam Hocevar be70a70eaa Fix a refcount bug in the entity dictionary. 14 years ago
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. 14 years ago
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. 14 years ago
  Sam Hocevar fa427a3fd9 Win32 solution. 14 years ago
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 years ago
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. 14 years ago
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. 14 years ago
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. 14 years ago
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 years ago
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. 14 years ago
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. 14 years ago
  Sam Hocevar bf5fa55d25 Fix broken perspective. 14 years ago