Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
il y a 12 ans
Cédric Lecacheur
82bb4cd6a3
EsayMesh : RadialJitter func & demo added
il y a 12 ans
Sam Hocevar
50de813d99
gpu: explicitly create render targets on the Xbox 360.
il y a 12 ans
Sam Hocevar
6aed414491
gpu: port FBO code to the Xbox360.
il y a 12 ans
Sam Hocevar
e4cc84d5b3
gpu: finalise the framebuffer object Direct3D implementation.
il y a 12 ans
Sam Hocevar
7d5fe8a7c6
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
il y a 12 ans
Sam Hocevar
9eb88af17c
gpu: remove support for the accumulation buffer, it's deprecated anyway.
il y a 12 ans
Sam Hocevar
51bf8067a9
gpu: get rid of the glClearColor, glClearDepth and glClear calls in all
projects, we now use Video::SetClearColor, Video::SetClearDepth and
Video::Clear instead, so that the Direct3D equivalents can be called.
il y a 12 ans
Sam Hocevar
291119d087
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
il y a 12 ans
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
il y a 12 ans
Sam Hocevar
fd77cb00f2
easymesh: fragment-based lighting.
il y a 12 ans
Sam Hocevar
0fa5d6ae57
gpu: on the PS3, use the OES version of the framebuffer GL calls.
il y a 12 ans
Benjamin ‘Touky’ Huet
fcd46a2969
Build FIX .... again.
il y a 12 ans
Benjamin ‘Touky’ Huet
0e2889b21f
Fixed build
il y a 12 ans
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
il y a 12 ans
Sam Hocevar
6cb1db5188
easymesh: make hex colour command arguments case-insensitive.
il y a 12 ans
Sam Hocevar
1277f66fb6
gpu: activate FBO support on Android.
il y a 12 ans
Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
il y a 12 ans
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
il y a 12 ans
Sam Hocevar
d684c0d113
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
il y a 12 ans
Sam Hocevar
fdf946042a
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
il y a 12 ans
Sam Hocevar
400c75a69c
core: clamp deltatime to 15 fps to avoid erratic behaviour.
il y a 12 ans
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
il y a 12 ans
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
il y a 12 ans
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
il y a 12 ans
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
il y a 12 ans
Sam Hocevar
093143e301
android: simplify the logger code.
il y a 12 ans
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
il y a 12 ans
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
il y a 12 ans
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
il y a 12 ans
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
il y a 12 ans
Sam Hocevar
90799afe90
core: better EGL error reporting.
il y a 12 ans
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
il y a 12 ans
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
il y a 12 ans
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
il y a 12 ans
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
il y a 12 ans
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
il y a 12 ans
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
il y a 12 ans
Sam Hocevar
f80753b168
core: remove debug code that caused all builds to fail.
il y a 12 ans
Sam Hocevar
d9aed059cb
core: on the Raspberry Pi, use the proprietary graphics library instead of
X11 to create the EGL-capable display.
il y a 12 ans
Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
il y a 12 ans
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
il y a 12 ans
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
il y a 12 ans
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
il y a 12 ans
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
il y a 12 ans
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
il y a 12 ans
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
il y a 12 ans
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
il y a 12 ans
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
il y a 12 ans
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
il y a 12 ans