Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
пре 12 година
Cédric Lecacheur
82bb4cd6a3
EsayMesh : RadialJitter func & demo added
пре 12 година
Sam Hocevar
50de813d99
gpu: explicitly create render targets on the Xbox 360.
пре 12 година
Sam Hocevar
6aed414491
gpu: port FBO code to the Xbox360.
пре 12 година
Sam Hocevar
e4cc84d5b3
gpu: finalise the framebuffer object Direct3D implementation.
пре 12 година
Sam Hocevar
7d5fe8a7c6
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
пре 12 година
Sam Hocevar
9eb88af17c
gpu: remove support for the accumulation buffer, it's deprecated anyway.
пре 12 година
Sam Hocevar
51bf8067a9
gpu: get rid of the glClearColor, glClearDepth and glClear calls in all
projects, we now use Video::SetClearColor, Video::SetClearDepth and
Video::Clear instead, so that the Direct3D equivalents can be called.
пре 12 година
Sam Hocevar
291119d087
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
пре 12 година
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
пре 12 година
Sam Hocevar
fd77cb00f2
easymesh: fragment-based lighting.
пре 12 година
Sam Hocevar
0fa5d6ae57
gpu: on the PS3, use the OES version of the framebuffer GL calls.
пре 12 година
Benjamin ‘Touky’ Huet
fcd46a2969
Build FIX .... again.
пре 12 година
Benjamin ‘Touky’ Huet
0e2889b21f
Fixed build
пре 12 година
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
пре 12 година
Sam Hocevar
6cb1db5188
easymesh: make hex colour command arguments case-insensitive.
пре 12 година
Sam Hocevar
1277f66fb6
gpu: activate FBO support on Android.
пре 12 година
Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
пре 12 година
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
пре 12 година
Sam Hocevar
d684c0d113
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
пре 12 година
Sam Hocevar
fdf946042a
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
пре 12 година
Sam Hocevar
400c75a69c
core: clamp deltatime to 15 fps to avoid erratic behaviour.
пре 12 година
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
пре 12 година
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
пре 12 година
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
пре 12 година
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
пре 12 година
Sam Hocevar
093143e301
android: simplify the logger code.
пре 12 година
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
пре 12 година
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
пре 12 година
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
пре 12 година
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
пре 12 година
Sam Hocevar
90799afe90
core: better EGL error reporting.
пре 12 година
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
пре 12 година
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
пре 12 година
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
пре 12 година
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
пре 12 година
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
пре 12 година
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
пре 12 година
Sam Hocevar
f80753b168
core: remove debug code that caused all builds to fail.
пре 12 година
Sam Hocevar
d9aed059cb
core: on the Raspberry Pi, use the proprietary graphics library instead of
X11 to create the EGL-capable display.
пре 12 година
Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
пре 12 година
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
пре 12 година
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
пре 12 година
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
пре 12 година
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
пре 12 година
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
пре 12 година
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
пре 12 година
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
пре 12 година
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
пре 12 година
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
пре 12 година