Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
12 年之前
Cédric Lecacheur
82bb4cd6a3
EsayMesh : RadialJitter func & demo added
12 年之前
Sam Hocevar
50de813d99
gpu: explicitly create render targets on the Xbox 360.
12 年之前
Sam Hocevar
6aed414491
gpu: port FBO code to the Xbox360.
12 年之前
Sam Hocevar
e4cc84d5b3
gpu: finalise the framebuffer object Direct3D implementation.
12 年之前
Sam Hocevar
7d5fe8a7c6
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
12 年之前
Sam Hocevar
9eb88af17c
gpu: remove support for the accumulation buffer, it's deprecated anyway.
12 年之前
Sam Hocevar
51bf8067a9
gpu: get rid of the glClearColor, glClearDepth and glClear calls in all
projects, we now use Video::SetClearColor, Video::SetClearDepth and
Video::Clear instead, so that the Direct3D equivalents can be called.
12 年之前
Sam Hocevar
291119d087
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
12 年之前
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 年之前
Sam Hocevar
fd77cb00f2
easymesh: fragment-based lighting.
12 年之前
Sam Hocevar
0fa5d6ae57
gpu: on the PS3, use the OES version of the framebuffer GL calls.
12 年之前
Benjamin ‘Touky’ Huet
fcd46a2969
Build FIX .... again.
12 年之前
Benjamin ‘Touky’ Huet
0e2889b21f
Fixed build
12 年之前
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
12 年之前
Sam Hocevar
6cb1db5188
easymesh: make hex colour command arguments case-insensitive.
12 年之前
Sam Hocevar
1277f66fb6
gpu: activate FBO support on Android.
12 年之前
Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
12 年之前
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 年之前
Sam Hocevar
d684c0d113
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
12 年之前
Sam Hocevar
fdf946042a
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
12 年之前
Sam Hocevar
400c75a69c
core: clamp deltatime to 15 fps to avoid erratic behaviour.
12 年之前
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 年之前
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
12 年之前
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
12 年之前
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
12 年之前
Sam Hocevar
093143e301
android: simplify the logger code.
12 年之前
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
12 年之前
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
12 年之前
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 年之前
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
12 年之前
Sam Hocevar
90799afe90
core: better EGL error reporting.
12 年之前
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
12 年之前
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
12 年之前
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 年之前
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
12 年之前
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
12 年之前
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
12 年之前
Sam Hocevar
f80753b168
core: remove debug code that caused all builds to fail.
12 年之前
Sam Hocevar
d9aed059cb
core: on the Raspberry Pi, use the proprietary graphics library instead of
X11 to create the EGL-capable display.
12 年之前
Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
12 年之前
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
12 年之前
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
12 年之前
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 年之前
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
12 年之前
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
12 年之前
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
12 年之前
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 年之前
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 年之前
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
12 年之前