21 Commits (b5cc7b7877a62c02125326e82a2089c371da3e43)

Autor SHA1 Nachricht Datum
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. vor 13 Jahren
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. vor 13 Jahren
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. vor 13 Jahren
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only vor 13 Jahren
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. vor 13 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
  Sam Hocevar 4c278a0895 Change the way the Scene object works. vor 14 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 14 Jahren
  Sam Hocevar bf5fa55d25 Fix broken perspective. vor 14 Jahren
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. vor 14 Jahren
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. vor 14 Jahren
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. vor 14 Jahren
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. vor 14 Jahren
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing vor 14 Jahren
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. vor 14 Jahren
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. vor 14 Jahren
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. vor 14 Jahren
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. vor 14 Jahren
  Sam Hocevar af57a0b5b5 Various fixes. vor 14 Jahren
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. vor 14 Jahren
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. vor 14 Jahren