21 次代码提交 (b5cc7b7877a62c02125326e82a2089c371da3e43)

作者 SHA1 备注 提交日期
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 年前
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. 13 年前
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 年前
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 年前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
  Sam Hocevar bf5fa55d25 Fix broken perspective. 14 年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年前
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 年前
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. 14 年前
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 年前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 年前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 年前
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 14 年前
  Sam Hocevar af57a0b5b5 Various fixes. 14 年前
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 年前
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 年前