21 次程式碼提交 (b5cc7b7877a62c02125326e82a2089c371da3e43)

作者 SHA1 備註 提交日期
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 年之前
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. 13 年之前
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 年之前
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 年之前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar bf5fa55d25 Fix broken perspective. 14 年之前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年之前
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 年之前
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. 14 年之前
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14 年之前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年之前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 年之前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 年之前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 年之前
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 14 年之前
  Sam Hocevar af57a0b5b5 Various fixes. 14 年之前
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 年之前
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 年之前