21 коммитов (b5cc7b7877a62c02125326e82a2089c371da3e43)

Автор SHA1 Сообщение Дата
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 лет назад
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. 13 лет назад
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 лет назад
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 лет назад
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 лет назад
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar bf5fa55d25 Fix broken perspective. 14 лет назад
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 лет назад
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 лет назад
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. 14 лет назад
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14 лет назад
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 лет назад
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 лет назад
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 лет назад
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 лет назад
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 14 лет назад
  Sam Hocevar af57a0b5b5 Various fixes. 14 лет назад
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 лет назад
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 лет назад