Sam Hocevar
|
2b9d64f7a8
|
core: more vec?i -> ?veci renames.
|
13 years ago |
Sam Hocevar
|
153425ed14
|
debug: only print the layer and map errors once.
|
13 years ago |
Sam Hocevar
|
dc13c1f742
|
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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13 years ago |
Sam Hocevar
|
6266c289ee
|
tileset: replace the Tiler ID system with real TileSet objects. The only
thing that is still broken is the Layer <--> Map interface.
|
13 years ago |
Sam Hocevar
|
3d4af0869a
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 years ago |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
14 years ago |
Sam Hocevar
|
4c278a0895
|
Change the way the Scene object works.
|
14 years ago |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 years ago |
Sam Hocevar
|
bf5fa55d25
|
Fix broken perspective.
|
14 years ago |
Sam Hocevar
|
988f7c2885
|
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
14 years ago |
Sam Hocevar
|
8d659bb02e
|
Fix Z-sorting yet again, and add real level support to map loading.
|
14 years ago |
Sam Hocevar
|
cb0c02c7d0
|
Invert the mouse coordinate handling logic.
|
14 years ago |
Sam Hocevar
|
8d4e2c9c4c
|
Fix z-sorting of tiles. For now.
|
14 years ago |
Sam Hocevar
|
0fc6a8487c
|
Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
|
14 years ago |
Sam Hocevar
|
a9b63620d4
|
Rendering starts to work again. There is no Z-sorting yet.
|
14 years ago |
Sam Hocevar
|
af3be15a7d
|
Much better resource allocation and release. Scene manager stub.
|
14 years ago |
Sam Hocevar
|
4537534dcf
|
Support CSV .tmx files to get rid of that pathetic system() call.
|
14 years ago |
Sam Hocevar
|
76b9dfc1be
|
Breaking the map/layer code apart. Needs more work.
|
14 years ago |
Sam Hocevar
|
af57a0b5b5
|
Various fixes.
|
14 years ago |
Sam Hocevar
|
a3d5f1576b
|
The layer name is no longer ignored.
|
14 years ago |
Sam Hocevar
|
6a20cd3645
|
Dynamically allocate layers when loading maps.
|
14 years ago |