21 Révisions (b5cc7b7877a62c02125326e82a2089c371da3e43)

Auteur SHA1 Message Date
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 13 ans
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. il y a 13 ans
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 13 ans
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only il y a 13 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 13 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 4c278a0895 Change the way the Scene object works. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar bf5fa55d25 Fix broken perspective. il y a 14 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 14 ans
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. il y a 14 ans
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. il y a 14 ans
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. il y a 14 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 14 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 14 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 14 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 14 ans
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. il y a 14 ans
  Sam Hocevar af57a0b5b5 Various fixes. il y a 14 ans
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. il y a 14 ans
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. il y a 14 ans