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lolengine
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lol
mirror of https://github.com/lolengine/lol
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246 Commits
5 Branches
105 MiB
Tree: ca16123ccb
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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4 Commits (ca16123ccb461a92018b2e453689885240acebfe)

Author SHA1 Message Date
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15 years ago
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 15 years ago
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 years ago
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 years ago
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 years ago
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 years ago
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