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246 Révisions
5 Branches
181 MiB
Aborescence: ca16123ccb
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wip/image-kernel
wip/interp
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Graphique des révisions

4 Révisions (ca16123ccb461a92018b2e453689885240acebfe)

Auteur SHA1 Message Date
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. il y a 15 ans
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). il y a 15 ans
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. il y a 15 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 15 ans
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 15 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 15 ans
  Sam Hocevar 7d382e549d The frame counter is now an asset object. il y a 15 ans
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