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lolengine
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lol
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Commit grafiek
2 Commits (e9296e79941f684181de988e633d2c42f8a08d90)
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SHA1
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Sam Hocevar
5c5739e508
ps3: port the dithering code to Cg. It does not work because subscripting
with runtime variables is only valid for arrays of texture samples.
13 jaren geleden
Sam Hocevar
533b3b33e0
render: add a Gradient class that will be used for dithering later.
13 jaren geleden