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983 Commits
5 Branches
37 MiB
Struktur: ebbed2988a
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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11 Commits (ebbed2988abb8a8bd74606e64edc7543c099ff36)

Autor SHA1 Nachricht Datum
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. vor 14 Jahren
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. vor 14 Jahren
  Sam Hocevar 666efd14ee gl: use Glew if available. vor 14 Jahren
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. vor 15 Jahren
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. vor 15 Jahren
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
vor 15 Jahren
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. vor 15 Jahren
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. vor 15 Jahren
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
vor 15 Jahren
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
vor 15 Jahren
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. vor 15 Jahren
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