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983 Révisions
5 Branches
144 MiB
Aborescence: ebbed2988a
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Graphique des révisions

11 Révisions (ebbed2988abb8a8bd74606e64edc7543c099ff36)

Auteur SHA1 Message Date
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. il y a 14 ans
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. il y a 14 ans
  Sam Hocevar 666efd14ee gl: use Glew if available. il y a 14 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 15 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 15 ans
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
il y a 15 ans
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. il y a 15 ans
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. il y a 15 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
il y a 15 ans
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
il y a 15 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 15 ans
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