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lolengine
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lol
kopie van https://github.com/lolengine/lol
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983 Commits
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172 MiB
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11 Commits (ebbed2988abb8a8bd74606e64edc7543c099ff36)

Auteur SHA1 Bericht Datum
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 14 jaren geleden
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. 14 jaren geleden
  Sam Hocevar 666efd14ee gl: use Glew if available. 14 jaren geleden
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 15 jaren geleden
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 jaren geleden
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
15 jaren geleden
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 15 jaren geleden
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 15 jaren geleden
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 jaren geleden
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
15 jaren geleden
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 jaren geleden
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