.. |
application
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nacl: NaCl binaries no longer need a modified main() to work, the NaCl
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12 years ago |
bullet
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core: fix shitloads of compiler warnings in the Bullet source code.
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12 years ago |
data
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build: move all games to a "games" subdirectory to clean up the root
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12 years ago |
debug
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data: fix ascii.png search path.
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12 years ago |
easymesh
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easymesh: make hex colour command arguments case-insensitive.
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12 years ago |
generated
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easymesh: make hex colour command arguments case-insensitive.
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12 years ago |
gpu
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gpu: activate FBO support on Android.
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12 years ago |
image
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build: tweak everything to allow building with SDL on the Raspberry Pi.
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12 years ago |
input
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input: allow to easily track more than one input stick.
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12 years ago |
lol
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math: add an sprintf() method to real numbers, and ensure they are always
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12 years ago |
math
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math: add an sprintf() method to real numbers, and ensure they are always
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12 years ago |
platform
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build: split the D3d9 build flags into D3d9 and Xinput for situations where
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12 years ago |
thread
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xbox: start working on an Xbox/Direct3D port.
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12 years ago |
Makefile.am
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core: start working on a higher level LolFx compiler based on the latest
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12 years ago |
array.h
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core: some clang and g++ 4.7 compilation fixes.
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12 years ago |
audio.cpp
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build: tweak everything to allow building with SDL on the Raspberry Pi.
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12 years ago |
audio.h
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core: fix include guard naming scheme.
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13 years ago |
bitfield.h
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core: fix include guard naming scheme.
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13 years ago |
camera.cpp
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So Character Controller works with a lazy camera logic.
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12 years ago |
camera.h
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So Character Controller works with a lazy camera logic.
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12 years ago |
core.h
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build: switch the Android native build rules to autoconf; still a bit rough
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12 years ago |
dict.cpp
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xbox: start working on an Xbox/Direct3D port.
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12 years ago |
dict.h
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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13 years ago |
eglapp.cpp
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input: switch SDL joystick handling mode to polling, because we won't get
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12 years ago |
eglapp.h
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core: on the Raspberry Pi, use the proprietary graphics library instead of
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12 years ago |
emitter.cpp
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 years ago |
emitter.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
entity.cpp
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core: fix a few build warnings and remove useless operators from the
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12 years ago |
entity.h
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core: move some of the camera view logic from the Video class to the
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12 years ago |
font.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
font.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 years ago |
forge.h
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core: fix include guard naming scheme.
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13 years ago |
gradient.cpp
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 years ago |
gradient.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 years ago |
hash.h
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core: fix include guard naming scheme.
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13 years ago |
layer.cpp
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core: fix a few build warnings and remove useless operators from the
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12 years ago |
layer.h
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core: fix include guard naming scheme.
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13 years ago |
log.cpp
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android: simplify the logger code.
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12 years ago |
log.h
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android: simplify the logger code.
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12 years ago |
lolcore.vcxproj
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build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
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12 years ago |
lolcore.vcxproj.filters
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build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
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12 years ago |
loldebug.h
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build: put debug stuff and shader stuff in subdirectories.
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13 years ago |
lolgl.h
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osx: link with the proper OpenGL libraries on OS X.
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13 years ago |
map.cpp
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 years ago |
map.h
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core: fix include guard naming scheme.
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13 years ago |
numeric.h
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 years ago |
platform.cpp
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 years ago |
platform.h
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ui: add a Platform class to query information about the current platform.
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13 years ago |
profiler.cpp
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core: make timers second-based rather than millisecond-based.
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12 years ago |
profiler.h
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core: fix include guard naming scheme.
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13 years ago |
sample.cpp
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build: tweak everything to allow building with SDL on the Raspberry Pi.
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12 years ago |
sample.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 years ago |
sampler.h
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core: fix include guard naming scheme.
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13 years ago |
scene.cpp
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scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
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12 years ago |
scene.h
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core: move some of the camera view logic from the Video class to the
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12 years ago |
sprite.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
sprite.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
text.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
text.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
ticker.cpp
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core: clamp deltatime to 15 fps to avoid erratic behaviour.
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12 years ago |
ticker.h
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core: try to merge Ticker and Emcee. Still not very good.
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13 years ago |
tiler.cpp
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core: allow each blitted tile to be stretched differently.
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12 years ago |
tiler.h
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core: allow each blitted tile to be stretched differently.
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12 years ago |
tileset.cpp
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 years ago |
tileset.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
timer.cpp
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build: tweak everything to allow building with SDL on the Raspberry Pi.
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12 years ago |
timer.h
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core: make timers second-based rather than millisecond-based.
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12 years ago |
video.cpp
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 years ago |
video.h
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core: move some of the camera view logic from the Video class to the
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12 years ago |
world.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
world.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
worldentity.cpp
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Small WorldEntity tweaks.
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12 years ago |
worldentity.h
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Small WorldEntity tweaks.
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12 years ago |