..
application
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
vor 8 Jahren
base
Added some shit in controller and text
vor 8 Jahren
bullet
build: reorganise some visual studio shit and comment some files.
vor 8 Jahren
data
build: reorganise automake build system.
vor 11 Jahren
debug
scene: remove functions that aren’t that useful.
vor 8 Jahren
easymesh
Added ShaderBuilder
vor 8 Jahren
generated
base: convert map and avl_tree methods to lowercase. Because.
vor 8 Jahren
gpu
base: convert map and avl_tree methods to lowercase. Because.
vor 8 Jahren
image
base: convert map and avl_tree methods to lowercase. Because.
vor 8 Jahren
input
input: tweak warning messages.
vor 8 Jahren
lol
base: convert map and avl_tree methods to lowercase. Because.
vor 8 Jahren
lua
build: reorganise some visual studio shit and comment some files.
vor 8 Jahren
math
math: allow to build real numbers from 64-bit integers.
vor 8 Jahren
mesh
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
platform
gpu: use PEGTL to split lolfx files into different parts.
vor 8 Jahren
sys
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
t
base: convert map and avl_tree methods to lowercase. Because.
vor 8 Jahren
Makefile.am
math: simple Perlin noise for comparison purposes.
vor 8 Jahren
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
camera.cpp
Fixed some stuff and added some small tweaks
vor 8 Jahren
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
dict.cpp
base: some Windows compilation fixes.
vor 8 Jahren
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
vor 8 Jahren
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
font.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
gradient.lolfx
scene: start working on the scene class reorganisation.
vor 8 Jahren
light.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
lolcore.vcxproj
math: simple Perlin noise for comparison purposes.
vor 8 Jahren
lolcore.vcxproj.filters
math: simple Perlin noise for comparison purposes.
vor 8 Jahren
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
lolgl.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
messageservice.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
messageservice.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
sample.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
scene.cpp
build: some PS4 compilation fixes.
vor 8 Jahren
scene.h
scene: remove functions that aren’t that useful.
vor 8 Jahren
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
text.cpp
Added some shit in controller and text
vor 8 Jahren
text.h
Added some shit in controller and text
vor 8 Jahren
ticker.cpp
Fixed some stuff and added some small tweaks
vor 8 Jahren
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
tileset.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
tileset.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
utils.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
video.cpp
build: some PS4 compilation fixes.
vor 8 Jahren
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
world.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
world.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
worldentity.cpp
Fixed some stuff and added some small tweaks
vor 8 Jahren
worldentity.h
Fixed some stuff and added some small tweaks
vor 8 Jahren