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Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 10 jaren geleden
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 jaren geleden
base Added some shit in controller and text 8 jaren geleden
bullet build: reorganise some visual studio shit and comment some files. 8 jaren geleden
data build: reorganise automake build system. 12 jaren geleden
debug scene: remove functions that aren’t that useful. 8 jaren geleden
easymesh Added ShaderBuilder 8 jaren geleden
generated base: convert map and avl_tree methods to lowercase. Because. 8 jaren geleden
gpu base: convert map and avl_tree methods to lowercase. Because. 8 jaren geleden
image base: convert map and avl_tree methods to lowercase. Because. 8 jaren geleden
input input: tweak warning messages. 8 jaren geleden
lol base: convert map and avl_tree methods to lowercase. Because. 8 jaren geleden
lua build: reorganise some visual studio shit and comment some files. 8 jaren geleden
math math: allow to build real numbers from 64-bit integers. 8 jaren geleden
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
platform gpu: use PEGTL to split lolfx files into different parts. 8 jaren geleden
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
t base: convert map and avl_tree methods to lowercase. Because. 8 jaren geleden
Makefile.am math: simple Perlin noise for comparison purposes. 8 jaren geleden
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
camera.cpp Fixed some stuff and added some small tweaks 8 jaren geleden
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
dict.cpp base: some Windows compilation fixes. 8 jaren geleden
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 jaren geleden
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
entity.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
font.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
gradient.lolfx scene: start working on the scene class reorganisation. 8 jaren geleden
light.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
lolcore.vcxproj math: simple Perlin noise for comparison purposes. 8 jaren geleden
lolcore.vcxproj.filters math: simple Perlin noise for comparison purposes. 8 jaren geleden
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
sample.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
scene.cpp build: some PS4 compilation fixes. 8 jaren geleden
scene.h scene: remove functions that aren’t that useful. 8 jaren geleden
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
text.cpp Added some shit in controller and text 8 jaren geleden
text.h Added some shit in controller and text 8 jaren geleden
ticker.cpp Fixed some stuff and added some small tweaks 8 jaren geleden
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
video.cpp build: some PS4 compilation fixes. 8 jaren geleden
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
world.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
worldentity.cpp Fixed some stuff and added some small tweaks 8 jaren geleden
worldentity.h Fixed some stuff and added some small tweaks 8 jaren geleden