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Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 10 年前
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 年前
base Added some shit in controller and text 8 年前
bullet build: reorganise some visual studio shit and comment some files. 8 年前
data build: reorganise automake build system. 11 年前
debug scene: remove functions that aren’t that useful. 8 年前
easymesh Added ShaderBuilder 8 年前
generated base: convert map and avl_tree methods to lowercase. Because. 8 年前
gpu base: convert map and avl_tree methods to lowercase. Because. 8 年前
image base: convert map and avl_tree methods to lowercase. Because. 8 年前
input input: tweak warning messages. 8 年前
lol base: convert map and avl_tree methods to lowercase. Because. 8 年前
lua build: reorganise some visual studio shit and comment some files. 8 年前
math math: allow to build real numbers from 64-bit integers. 8 年前
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
platform gpu: use PEGTL to split lolfx files into different parts. 8 年前
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
t base: convert map and avl_tree methods to lowercase. Because. 8 年前
Makefile.am math: simple Perlin noise for comparison purposes. 8 年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
camera.cpp Fixed some stuff and added some small tweaks 8 年前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
dict.cpp base: some Windows compilation fixes. 8 年前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
entity.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
font.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
gradient.lolfx scene: start working on the scene class reorganisation. 8 年前
light.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
lolcore.vcxproj math: simple Perlin noise for comparison purposes. 8 年前
lolcore.vcxproj.filters math: simple Perlin noise for comparison purposes. 8 年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
sample.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
scene.cpp build: some PS4 compilation fixes. 8 年前
scene.h scene: remove functions that aren’t that useful. 8 年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
text.cpp Added some shit in controller and text 8 年前
text.h Added some shit in controller and text 8 年前
ticker.cpp Fixed some stuff and added some small tweaks 8 年前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
video.cpp build: some PS4 compilation fixes. 8 年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
world.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
worldentity.cpp Fixed some stuff and added some small tweaks 8 年前
worldentity.h Fixed some stuff and added some small tweaks 8 年前