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application
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android: slightly update Android project for newer SDK versions.
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12 years ago |
debug
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core: tick methods now use seconds, like any sane system.
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12 years ago |
gpu
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gpu: activate backface culling on OpenGL to remain consistent with
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12 years ago |
image
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win32: the GDI+ byte swapping was wrong; fix that.
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12 years ago |
input
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input: allow to remap gamepad axes in the generic input layer.
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12 years ago |
lol
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math: implement all Euler conversions for 3×3 matrices.
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12 years ago |
math
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math: implement all Euler conversions for 3×3 matrices.
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12 years ago |
platform
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win32: add an Xinput class for Xbox360 controllers, because they're not
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12 years ago |
thread
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xbox: start working on an Xbox/Direct3D port.
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12 years ago |
Makefile.am
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win32: add an Xinput class for Xbox360 controllers, because they're not
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12 years ago |
array.h
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core: allow to concatenate arrays, and add unit tests for that.
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12 years ago |
audio.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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13 years ago |
audio.h
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core: fix include guard naming scheme.
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13 years ago |
bitfield.h
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core: fix include guard naming scheme.
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13 years ago |
camera.cpp
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orbital: use both thumb sticks to pilot ships.
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12 years ago |
camera.h
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orbital: play with the camera.
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12 years ago |
core.h
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input: add core joystick support and bind the SDL input to that.
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12 years ago |
dict.cpp
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xbox: start working on an Xbox/Direct3D port.
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12 years ago |
dict.h
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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13 years ago |
eglapp.cpp
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core: try to merge Ticker and Emcee. Still not very good.
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13 years ago |
eglapp.h
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math: rename matrix.h to vector.h and simplify some stuff, especially in
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13 years ago |
emitter.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
emitter.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
entity.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
entity.h
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core: move some of the camera view logic from the Video class to the
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12 years ago |
font.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
font.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 years ago |
forge.h
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core: fix include guard naming scheme.
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13 years ago |
gradient.cpp
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gpu: activate backface culling on OpenGL to remain consistent with
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12 years ago |
gradient.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 years ago |
hash.h
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core: fix include guard naming scheme.
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13 years ago |
layer.cpp
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core: more vec?i -> ?veci renames.
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13 years ago |
layer.h
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core: fix include guard naming scheme.
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13 years ago |
log.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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13 years ago |
log.h
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core: a few compilation fixes for non-GCC compilers.
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13 years ago |
loldebug.h
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build: put debug stuff and shader stuff in subdirectories.
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13 years ago |
lolgl.h
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osx: link with the proper OpenGL libraries on OS X.
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13 years ago |
map.cpp
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core: allow each blitted tile to be stretched differently.
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12 years ago |
map.h
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core: fix include guard naming scheme.
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13 years ago |
numeric.h
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core: don't explicitly use std:: prefix when the platform may not
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13 years ago |
platform.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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13 years ago |
platform.h
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ui: add a Platform class to query information about the current platform.
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13 years ago |
profiler.cpp
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core: make timers second-based rather than millisecond-based.
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12 years ago |
profiler.h
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core: fix include guard naming scheme.
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13 years ago |
sample.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
sample.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 years ago |
sampler.h
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core: fix include guard naming scheme.
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13 years ago |
scene.cpp
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core: convert some realloc() calls to our nice dynamic Array class.
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12 years ago |
scene.h
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core: move some of the camera view logic from the Video class to the
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12 years ago |
sprite.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
sprite.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
text.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
text.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
ticker.cpp
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core: move some of the camera view logic from the Video class to the
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12 years ago |
ticker.h
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core: try to merge Ticker and Emcee. Still not very good.
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13 years ago |
tiler.cpp
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core: allow each blitted tile to be stretched differently.
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12 years ago |
tiler.h
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core: allow each blitted tile to be stretched differently.
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12 years ago |
tileset.cpp
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gpu: activate backface culling on OpenGL to remain consistent with
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12 years ago |
tileset.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
timer.cpp
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core: make timers second-based rather than millisecond-based.
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12 years ago |
timer.h
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core: make timers second-based rather than millisecond-based.
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12 years ago |
video.cpp
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core: move some of the camera view logic from the Video class to the
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12 years ago |
video.h
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core: move some of the camera view logic from the Video class to the
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12 years ago |
world.cpp
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core: tick methods now use seconds, like any sane system.
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12 years ago |
world.h
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core: tick methods now use seconds, like any sane system.
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12 years ago |
worldentity.cpp
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core: make WorldEntity rotation a quaternion.
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12 years ago |
worldentity.h
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core: make WorldEntity rotation a quaternion.
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12 years ago |