You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 преди 10 години
..
application Added Thread classes преди 8 години
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. преди 8 години
bullet build: remove dead PS3 code. преди 8 години
data build: reorganise automake build system. преди 12 години
debug scene: remove functions that aren’t that useful. преди 8 години
easymesh Add color var in lua преди 8 години
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) преди 8 години
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) преди 8 години
imgui Updated ImGui to 1.36 преди 8 години
input LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) преди 8 години
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) преди 8 години
lolua lua: fix compilation issues. преди 8 години
lua Split Tileset in TextureImage -> Tileset преди 8 години
math misc: lots of compilation fixes for Visual Studio (related to mediocre преди 8 години
mesh Added various stuff преди 8 години
platform LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) преди 8 години
sys LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) преди 8 години
t matrix: using permutation and LU decomposition for determinant and inverse computing преди 8 години
Makefile.am Split Tileset in TextureImage -> Tileset преди 8 години
audio.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
camera.cpp Fixed some stuff and added some small tweaks преди 8 години
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
dict.cpp base: some Windows compilation fixes. преди 8 години
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. преди 8 години
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
emitter.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
entity.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
font.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
forge.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
gradient.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
gradient.lolfx scene: start working on the scene class reorganisation. преди 8 години
light.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) преди 8 години
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset преди 8 години
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
lolgl.h build: remove dead PS3 code. преди 8 години
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. преди 8 години
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. преди 8 години
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
platform.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
profiler.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
sample.cpp build: remove dead PS3 code. преди 8 години
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
sampler.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
scene.cpp build: some PS4 compilation fixes. преди 8 години
scene.h scene: remove functions that aren’t that useful. преди 8 години
sprite.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
text.cpp base: more lowercase shit. преди 8 години
text.h Added some shit in controller and text преди 8 години
textureimage-private.h Split Tileset in TextureImage -> Tileset преди 8 години
textureimage.cpp Split Tileset in TextureImage -> Tileset преди 8 години
textureimage.h Split Tileset in TextureImage -> Tileset преди 8 години
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. преди 8 години
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
tiler.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
tileset.cpp Split Tileset in TextureImage -> Tileset преди 8 години
tileset.h Split Tileset in TextureImage -> Tileset преди 8 години
utils.h Add color var in lua преди 8 години
video.cpp build: remove dead PS3 code. преди 8 години
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
world.cpp 2nd pass on Lua integration. преди 8 години
world.h 2nd pass on Lua integration. преди 8 години
worldentity.cpp Fixed some stuff and added some small tweaks преди 8 години
worldentity.h Fixed some stuff and added some small tweaks преди 8 години