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Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 10 jaren geleden
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application Added Thread classes 8 jaren geleden
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 jaren geleden
bullet build: remove dead PS3 code. 8 jaren geleden
data build: reorganise automake build system. 12 jaren geleden
debug scene: remove functions that aren’t that useful. 8 jaren geleden
easymesh Add color var in lua 8 jaren geleden
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 jaren geleden
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 jaren geleden
imgui Updated ImGui to 1.36 8 jaren geleden
input LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 jaren geleden
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 jaren geleden
lolua lua: fix compilation issues. 8 jaren geleden
lua Split Tileset in TextureImage -> Tileset 8 jaren geleden
math misc: lots of compilation fixes for Visual Studio (related to mediocre 8 jaren geleden
mesh Added various stuff 8 jaren geleden
platform LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 jaren geleden
sys LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 jaren geleden
t matrix: using permutation and LU decomposition for determinant and inverse computing 8 jaren geleden
Makefile.am Split Tileset in TextureImage -> Tileset 8 jaren geleden
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
camera.cpp Fixed some stuff and added some small tweaks 8 jaren geleden
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
dict.cpp base: some Windows compilation fixes. 8 jaren geleden
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 jaren geleden
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
entity.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
font.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
gradient.lolfx scene: start working on the scene class reorganisation. 8 jaren geleden
light.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 jaren geleden
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 8 jaren geleden
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
lolgl.h build: remove dead PS3 code. 8 jaren geleden
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 jaren geleden
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 jaren geleden
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
sample.cpp build: remove dead PS3 code. 8 jaren geleden
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
scene.cpp build: some PS4 compilation fixes. 8 jaren geleden
scene.h scene: remove functions that aren’t that useful. 8 jaren geleden
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
text.cpp base: more lowercase shit. 8 jaren geleden
text.h Added some shit in controller and text 8 jaren geleden
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 jaren geleden
textureimage.cpp Split Tileset in TextureImage -> Tileset 8 jaren geleden
textureimage.h Split Tileset in TextureImage -> Tileset 8 jaren geleden
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 8 jaren geleden
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
tileset.cpp Split Tileset in TextureImage -> Tileset 8 jaren geleden
tileset.h Split Tileset in TextureImage -> Tileset 8 jaren geleden
utils.h Add color var in lua 8 jaren geleden
video.cpp build: remove dead PS3 code. 8 jaren geleden
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
world.cpp 2nd pass on Lua integration. 8 jaren geleden
world.h 2nd pass on Lua integration. 8 jaren geleden
worldentity.cpp Fixed some stuff and added some small tweaks 8 jaren geleden
worldentity.h Fixed some stuff and added some small tweaks 8 jaren geleden