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Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 10 anni fa
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application Added Thread classes 8 anni fa
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 anni fa
bullet build: remove dead PS3 code. 8 anni fa
data build: reorganise automake build system. 12 anni fa
debug scene: remove functions that aren’t that useful. 8 anni fa
easymesh Add color var in lua 8 anni fa
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 anni fa
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 anni fa
imgui Updated ImGui to 1.36 8 anni fa
input LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 anni fa
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 anni fa
lolua lua: fix compilation issues. 8 anni fa
lua Split Tileset in TextureImage -> Tileset 8 anni fa
math misc: lots of compilation fixes for Visual Studio (related to mediocre 8 anni fa
mesh Added various stuff 8 anni fa
platform LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 anni fa
sys LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 anni fa
t matrix: using permutation and LU decomposition for determinant and inverse computing 8 anni fa
Makefile.am Split Tileset in TextureImage -> Tileset 8 anni fa
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
camera.cpp Fixed some stuff and added some small tweaks 8 anni fa
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
dict.cpp base: some Windows compilation fixes. 8 anni fa
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 anni fa
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
entity.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
font.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
gradient.lolfx scene: start working on the scene class reorganisation. 8 anni fa
light.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 anni fa
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 8 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
lolgl.h build: remove dead PS3 code. 8 anni fa
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 anni fa
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 anni fa
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
sample.cpp build: remove dead PS3 code. 8 anni fa
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
scene.cpp build: some PS4 compilation fixes. 8 anni fa
scene.h scene: remove functions that aren’t that useful. 8 anni fa
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
text.cpp base: more lowercase shit. 8 anni fa
text.h Added some shit in controller and text 8 anni fa
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 anni fa
textureimage.cpp Split Tileset in TextureImage -> Tileset 8 anni fa
textureimage.h Split Tileset in TextureImage -> Tileset 8 anni fa
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 8 anni fa
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
tileset.cpp Split Tileset in TextureImage -> Tileset 8 anni fa
tileset.h Split Tileset in TextureImage -> Tileset 8 anni fa
utils.h Add color var in lua 8 anni fa
video.cpp build: remove dead PS3 code. 8 anni fa
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
world.cpp 2nd pass on Lua integration. 8 anni fa
world.h 2nd pass on Lua integration. 8 anni fa
worldentity.cpp Fixed some stuff and added some small tweaks 8 anni fa
worldentity.h Fixed some stuff and added some small tweaks 8 anni fa