25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 10 yıl önce
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application Added Thread classes 8 yıl önce
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 yıl önce
bullet build: remove dead PS3 code. 8 yıl önce
data build: reorganise automake build system. 12 yıl önce
debug scene: remove functions that aren’t that useful. 8 yıl önce
easymesh Add color var in lua 8 yıl önce
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 yıl önce
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 yıl önce
imgui Updated ImGui to 1.36 8 yıl önce
input LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 yıl önce
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 yıl önce
lolua lua: fix compilation issues. 8 yıl önce
lua Split Tileset in TextureImage -> Tileset 8 yıl önce
math misc: lots of compilation fixes for Visual Studio (related to mediocre 8 yıl önce
mesh Added various stuff 8 yıl önce
platform LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 yıl önce
sys LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 yıl önce
t matrix: using permutation and LU decomposition for determinant and inverse computing 8 yıl önce
Makefile.am Split Tileset in TextureImage -> Tileset 8 yıl önce
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
camera.cpp Fixed some stuff and added some small tweaks 8 yıl önce
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
dict.cpp base: some Windows compilation fixes. 8 yıl önce
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 yıl önce
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
entity.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
font.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
gradient.lolfx scene: start working on the scene class reorganisation. 8 yıl önce
light.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 yıl önce
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 8 yıl önce
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
lolgl.h build: remove dead PS3 code. 8 yıl önce
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 yıl önce
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 yıl önce
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
sample.cpp build: remove dead PS3 code. 8 yıl önce
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
scene.cpp build: some PS4 compilation fixes. 8 yıl önce
scene.h scene: remove functions that aren’t that useful. 8 yıl önce
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
text.cpp base: more lowercase shit. 8 yıl önce
text.h Added some shit in controller and text 8 yıl önce
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 yıl önce
textureimage.cpp Split Tileset in TextureImage -> Tileset 8 yıl önce
textureimage.h Split Tileset in TextureImage -> Tileset 8 yıl önce
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 8 yıl önce
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
tileset.cpp Split Tileset in TextureImage -> Tileset 8 yıl önce
tileset.h Split Tileset in TextureImage -> Tileset 8 yıl önce
utils.h Add color var in lua 8 yıl önce
video.cpp build: remove dead PS3 code. 8 yıl önce
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
world.cpp 2nd pass on Lua integration. 8 yıl önce
world.h 2nd pass on Lua integration. 8 yıl önce
worldentity.cpp Fixed some stuff and added some small tweaks 8 yıl önce
worldentity.h Fixed some stuff and added some small tweaks 8 yıl önce