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Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 пре 10 година
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application Added Thread classes пре 8 година
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
bullet build: remove dead PS3 code. пре 8 година
data build: reorganise automake build system. пре 12 година
debug scene: remove functions that aren’t that useful. пре 8 година
easymesh Add color var in lua пре 8 година
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 8 година
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 8 година
imgui Updated ImGui to 1.36 пре 8 година
input LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 8 година
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 8 година
lolua lua: fix compilation issues. пре 8 година
lua Split Tileset in TextureImage -> Tileset пре 8 година
math misc: lots of compilation fixes for Visual Studio (related to mediocre пре 8 година
mesh Added various stuff пре 8 година
platform LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 8 година
sys LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 8 година
t matrix: using permutation and LU decomposition for determinant and inverse computing пре 8 година
Makefile.am Split Tileset in TextureImage -> Tileset пре 8 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
camera.cpp Fixed some stuff and added some small tweaks пре 8 година
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
dict.cpp base: some Windows compilation fixes. пре 8 година
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. пре 8 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
entity.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
font.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
gradient.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 8 година
light.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 8 година
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset пре 8 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolgl.h build: remove dead PS3 code. пре 8 година
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
sample.cpp build: remove dead PS3 code. пре 8 година
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
scene.cpp build: some PS4 compilation fixes. пре 8 година
scene.h scene: remove functions that aren’t that useful. пре 8 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
text.cpp base: more lowercase shit. пре 8 година
text.h Added some shit in controller and text пре 8 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 8 година
textureimage.cpp Split Tileset in TextureImage -> Tileset пре 8 година
textureimage.h Split Tileset in TextureImage -> Tileset пре 8 година
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. пре 8 година
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
tileset.cpp Split Tileset in TextureImage -> Tileset пре 8 година
tileset.h Split Tileset in TextureImage -> Tileset пре 8 година
utils.h Add color var in lua пре 8 година
video.cpp build: remove dead PS3 code. пре 8 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
world.cpp 2nd pass on Lua integration. пре 8 година
world.h 2nd pass on Lua integration. пре 8 година
worldentity.cpp Fixed some stuff and added some small tweaks пре 8 година
worldentity.h Fixed some stuff and added some small tweaks пре 8 година