..
application
Added Thread classes
il y a 8 ans
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
il y a 8 ans
bullet
build: remove dead PS3 code.
il y a 8 ans
data
build: reorganise automake build system.
il y a 12 ans
debug
scene: remove functions that aren’t that useful.
il y a 8 ans
easymesh
Add color var in lua
il y a 8 ans
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
il y a 8 ans
image
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
il y a 8 ans
imgui
Updated ImGui to 1.36
il y a 8 ans
input
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
il y a 8 ans
lol
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
il y a 8 ans
lolua
lua: fix compilation issues.
il y a 8 ans
lua
Split Tileset in TextureImage -> Tileset
il y a 8 ans
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
il y a 8 ans
mesh
Added various stuff
il y a 8 ans
platform
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
il y a 8 ans
sys
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
il y a 8 ans
t
matrix: using permutation and LU decomposition for determinant and inverse computing
il y a 8 ans
Makefile.am
Split Tileset in TextureImage -> Tileset
il y a 8 ans
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
camera.cpp
Fixed some stuff and added some small tweaks
il y a 8 ans
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
dict.cpp
base: some Windows compilation fixes.
il y a 8 ans
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
il y a 8 ans
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
font.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
gradient.lolfx
scene: start working on the scene class reorganisation.
il y a 8 ans
light.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
lolcore.vcxproj
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
il y a 8 ans
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
il y a 8 ans
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
lolgl.h
build: remove dead PS3 code.
il y a 8 ans
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
il y a 8 ans
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
il y a 8 ans
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
sample.cpp
build: remove dead PS3 code.
il y a 8 ans
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
scene.cpp
build: some PS4 compilation fixes.
il y a 8 ans
scene.h
scene: remove functions that aren’t that useful.
il y a 8 ans
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
text.cpp
base: more lowercase shit.
il y a 8 ans
text.h
Added some shit in controller and text
il y a 8 ans
textureimage-private.h
Split Tileset in TextureImage -> Tileset
il y a 8 ans
textureimage.cpp
Split Tileset in TextureImage -> Tileset
il y a 8 ans
textureimage.h
Split Tileset in TextureImage -> Tileset
il y a 8 ans
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
il y a 8 ans
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
tileset.cpp
Split Tileset in TextureImage -> Tileset
il y a 8 ans
tileset.h
Split Tileset in TextureImage -> Tileset
il y a 8 ans
utils.h
Add color var in lua
il y a 8 ans
video.cpp
build: remove dead PS3 code.
il y a 8 ans
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
world.cpp
2nd pass on Lua integration.
il y a 8 ans
world.h
2nd pass on Lua integration.
il y a 8 ans
worldentity.cpp
Fixed some stuff and added some small tweaks
il y a 8 ans
worldentity.h
Fixed some stuff and added some small tweaks
il y a 8 ans