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Sam Hocevar 10010d77e4 android: use the FPS value provided by the application; we now run at 12 år sedan
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl 12 år sedan
bullet build: fix shitloads of warnings. 12 år sedan
data build: add a common.am include file and a "make lolcheck" target that does 12 år sedan
debug debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 år sedan
easymesh gpu: add support for triangle strips and fans, and change the DrawElement 12 år sedan
generated lolfx: names such as "x" or "bgra" are field selectors, but we must also 12 år sedan
gpu gpu: add support for triangle strips and fans, and change the DrawElement 12 år sedan
image android: if current thread is unknown to the JVM, try to register it. 12 år sedan
input misc: very minor tweaks here and there. 12 år sedan
lol math: add a uniform scaling matrix constructor. 12 år sedan
math math: add a uniform scaling matrix constructor. 12 år sedan
platform android: use the FPS value provided by the application; we now run at 12 år sedan
thread xbox: start working on an Xbox/Direct3D port. 12 år sedan
Makefile.am build: some build system fixes. 12 år sedan
array.h core: fix a bad format string and disable an annoying warning in Array<>. 12 år sedan
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 12 år sedan
audio.h core: fix include guard naming scheme. 13 år sedan
bitfield.h core: fix include guard naming scheme. 13 år sedan
camera.cpp So Character Controller works with a lazy camera logic. 12 år sedan
camera.h So Character Controller works with a lazy camera logic. 12 år sedan
core.h gpu: sip an empty LolFx class that embeds the compiler. 12 år sedan
dict.cpp core: do not deregister Tilers from Sprites, it’s asymmetrical. 12 år sedan
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 år sedan
eglapp.cpp build: fix shitloads of warnings. 12 år sedan
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of 12 år sedan
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 år sedan
emitter.h core: tick methods now use seconds, like any sane system. 12 år sedan
entity.cpp core: fix a few build warnings and remove useless operators from the 12 år sedan
entity.h core: make Entity::GetName() a public method. 12 år sedan
font.cpp core: tick methods now use seconds, like any sane system. 12 år sedan
font.h core: tick methods now use seconds, like any sane system. 12 år sedan
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
forge.h core: fix include guard naming scheme. 13 år sedan
gradient.cpp gpu: add support for triangle strips and fans, and change the DrawElement 12 år sedan
gradient.h core: tick methods now use seconds, like any sane system. 12 år sedan
gradient.lolfx core: add some noise to the gradient effect. 12 år sedan
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
hash.h core: fix include guard naming scheme. 13 år sedan
layer.cpp core: fix a few build warnings and remove useless operators from the 12 år sedan
layer.h core: fix include guard naming scheme. 13 år sedan
log.cpp android: print thread ID with all messages. 12 år sedan
log.h android: simplify the logger code. 12 år sedan
lolcore.vcxproj gpu: sip an empty LolFx class that embeds the compiler. 12 år sedan
lolcore.vcxproj.filters gpu: sip an empty LolFx class that embeds the compiler. 12 år sedan
loldebug.h debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 år sedan
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 år sedan
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 år sedan
map.h core: fix include guard naming scheme. 13 år sedan
numeric.h fixed 23 files out of 277: 12 år sedan
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 år sedan
platform.h ui: add a Platform class to query information about the current platform. 13 år sedan
profiler.cpp core: make timers second-based rather than millisecond-based. 12 år sedan
profiler.h core: fix include guard naming scheme. 13 år sedan
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 12 år sedan
sample.h core: tick methods now use seconds, like any sane system. 12 år sedan
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
sampler.h core: fix include guard naming scheme. 13 år sedan
scene.cpp gpu: add support for triangle strips and fans, and change the DrawElement 12 år sedan
scene.h core: move some of the camera view logic from the Video class to the 12 år sedan
sprite.cpp core: do not deregister Tilers from Sprites, it’s asymmetrical. 12 år sedan
sprite.h core: tick methods now use seconds, like any sane system. 12 år sedan
text.cpp core: tick methods now use seconds, like any sane system. 12 år sedan
text.h core: tick methods now use seconds, like any sane system. 12 år sedan
ticker.cpp debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 år sedan
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 år sedan
tiler.cpp core: allow each blitted tile to be stretched differently. 12 år sedan
tiler.h core: allow each blitted tile to be stretched differently. 12 år sedan
tileset.cpp gpu: if 2D tiles have negative scaling, switch the triangle winding. 12 år sedan
tileset.h core: tick methods now use seconds, like any sane system. 12 år sedan
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 12 år sedan
timer.h core: make timers second-based rather than millisecond-based. 12 år sedan
video.cpp gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 år sedan
video.h gpu: document and tweak some class declarations. 12 år sedan
world.cpp core: tick methods now use seconds, like any sane system. 12 år sedan
world.h core: tick methods now use seconds, like any sane system. 12 år sedan
worldentity.cpp fixed 23 files out of 277: 12 år sedan
worldentity.h core: make Entity::GetName() a public method. 12 år sedan