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debug
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shader: factor the uniform handling logic into platform-independent methods
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13 vuotta sitten |
shader
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shader: factor the uniform handling logic into platform-independent methods
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13 vuotta sitten |
Makefile.am
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ps3: get rid of the useless and convoluted padutil dependency; the
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13 vuotta sitten |
androidapp.cpp
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android: implement JNI_OnLoad and use Log::Info instead of the native
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13 vuotta sitten |
audio.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 vuotta sitten |
audio.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
bitfield.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
core.h
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build: put debug stuff and shader stuff in subdirectories.
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13 vuotta sitten |
dict.cpp
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core: Dict::RemoveSlot can now directly remove an Entity.
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13 vuotta sitten |
dict.h
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core: Dict::RemoveSlot can now directly remove an Entity.
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13 vuotta sitten |
eglapp.cpp
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video: get rid of Video::GetWidth() and Video::GetHeight().
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13 vuotta sitten |
eglapp.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
emitter.cpp
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emitter: fix wrong velocity value computation in the particles.
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13 vuotta sitten |
emitter.h
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tileset: replace the Tiler ID system with real TileSet objects. The only
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13 vuotta sitten |
entity.cpp
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core: get rid of now useless <cstdio> includes.
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13 vuotta sitten |
entity.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
font.cpp
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tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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13 vuotta sitten |
font.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 vuotta sitten |
forge.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 vuotta sitten |
hash.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
image.cpp
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image: error reporting in the Android image loading class.
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13 vuotta sitten |
image.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
input.cpp
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sdl: fix touchscreen event handling by first applying mouse moves, then
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13 vuotta sitten |
input.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
layer.cpp
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debug: only print the layer and map errors once.
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13 vuotta sitten |
layer.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
log.cpp
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core: create a logger class to reduce printf usage.
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13 vuotta sitten |
log.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
loldebug.h
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build: put debug stuff and shader stuff in subdirectories.
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13 vuotta sitten |
lolgl.h
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gl: use Glew if available.
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13 vuotta sitten |
map.cpp
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debug: only print the layer and map errors once.
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13 vuotta sitten |
map.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
matrix.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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13 vuotta sitten |
matrix.h
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core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would
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13 vuotta sitten |
numeric.h
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core: don't explicitly use std:: prefix when the platform may not
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13 vuotta sitten |
platform.cpp
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ui: add a Platform class to query information about the current platform.
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13 vuotta sitten |
platform.h
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ui: add a Platform class to query information about the current platform.
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13 vuotta sitten |
profiler.cpp
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core: get rid of now useless <cstdio> includes.
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13 vuotta sitten |
profiler.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
ps3app.cpp
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ps3: add a build-ps3 script that uses autoconf and automake.
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13 vuotta sitten |
ps3app.h
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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13 vuotta sitten |
ps3input.cpp
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ps3: prevent compilation of Ps3Input on other platforms.
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13 vuotta sitten |
ps3input.h
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ps3: add a simple PS3 input system that currently merely emulates mouse
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13 vuotta sitten |
sample.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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13 vuotta sitten |
sample.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 vuotta sitten |
sampler.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
scene.cpp
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shader: factor the uniform handling logic into platform-independent methods
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13 vuotta sitten |
scene.h
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tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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13 vuotta sitten |
sdlapp.cpp
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gl: initialise Glew in the video setup instead of the SDL app, so we don't
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13 vuotta sitten |
sdlapp.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
sdlinput.cpp
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ps3: add a build-ps3 script that uses autoconf and automake.
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13 vuotta sitten |
sdlinput.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
text.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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13 vuotta sitten |
text.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
ticker.cpp
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core: get rid of now useless <cstdio> includes.
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13 vuotta sitten |
ticker.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
tiler.cpp
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tileset: replace the Tiler ID system with real TileSet objects. The only
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13 vuotta sitten |
tiler.h
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tileset: replace the Tiler ID system with real TileSet objects. The only
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13 vuotta sitten |
tileset.cpp
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tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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13 vuotta sitten |
tileset.h
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tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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13 vuotta sitten |
timer.cpp
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core: fix a typo in the Win32 timer code.
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13 vuotta sitten |
timer.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
video.cpp
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ps3: until we know how to retrieve and change the screen resolution from
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13 vuotta sitten |
video.h
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video: move the last shader from the Video class to Scene itself.
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13 vuotta sitten |
world.cpp
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core: get rid of now useless <cstdio> includes.
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13 vuotta sitten |
world.h
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core: fix include guard naming scheme.
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13 vuotta sitten |
worldentity.cpp
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core: get rid of now useless <cstdio> includes.
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13 vuotta sitten |
worldentity.h
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core: fix include guard naming scheme.
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13 vuotta sitten |