Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
Sam Hocevar 971920e1fd ps3: prevent compilation of Ps3Input on other platforms. 13 år sedan
..
debug shader: factor the uniform handling logic into platform-independent methods 13 år sedan
shader shader: factor the uniform handling logic into platform-independent methods 13 år sedan
Makefile.am ps3: get rid of the useless and convoluted padutil dependency; the 13 år sedan
androidapp.cpp android: implement JNI_OnLoad and use Log::Info instead of the native 13 år sedan
audio.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
audio.h core: fix include guard naming scheme. 13 år sedan
bitfield.h core: fix include guard naming scheme. 13 år sedan
core.h build: put debug stuff and shader stuff in subdirectories. 13 år sedan
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 13 år sedan
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 13 år sedan
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 13 år sedan
eglapp.h core: fix include guard naming scheme. 13 år sedan
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 år sedan
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 år sedan
entity.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
entity.h core: fix include guard naming scheme. 13 år sedan
font.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 år sedan
font.h core: fix include guard naming scheme. 13 år sedan
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
forge.h core: fix include guard naming scheme. 13 år sedan
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
hash.h core: fix include guard naming scheme. 13 år sedan
image.cpp image: error reporting in the Android image loading class. 13 år sedan
image.h core: fix include guard naming scheme. 13 år sedan
input.cpp sdl: fix touchscreen event handling by first applying mouse moves, then 13 år sedan
input.h core: fix include guard naming scheme. 13 år sedan
layer.cpp debug: only print the layer and map errors once. 13 år sedan
layer.h core: fix include guard naming scheme. 13 år sedan
log.cpp core: create a logger class to reduce printf usage. 13 år sedan
log.h core: fix include guard naming scheme. 13 år sedan
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 år sedan
lolgl.h gl: use Glew if available. 13 år sedan
map.cpp debug: only print the layer and map errors once. 13 år sedan
map.h core: fix include guard naming scheme. 13 år sedan
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 år sedan
matrix.h core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would 13 år sedan
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 år sedan
platform.cpp ui: add a Platform class to query information about the current platform. 13 år sedan
platform.h ui: add a Platform class to query information about the current platform. 13 år sedan
profiler.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
profiler.h core: fix include guard naming scheme. 13 år sedan
ps3app.cpp ps3: add a build-ps3 script that uses autoconf and automake. 13 år sedan
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 år sedan
ps3input.cpp ps3: prevent compilation of Ps3Input on other platforms. 13 år sedan
ps3input.h ps3: add a simple PS3 input system that currently merely emulates mouse 13 år sedan
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 år sedan
sample.h core: fix include guard naming scheme. 13 år sedan
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 år sedan
sampler.h core: fix include guard naming scheme. 13 år sedan
scene.cpp shader: factor the uniform handling logic into platform-independent methods 13 år sedan
scene.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 år sedan
sdlapp.cpp gl: initialise Glew in the video setup instead of the SDL app, so we don't 13 år sedan
sdlapp.h core: fix include guard naming scheme. 13 år sedan
sdlinput.cpp ps3: add a build-ps3 script that uses autoconf and automake. 13 år sedan
sdlinput.h core: fix include guard naming scheme. 13 år sedan
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 år sedan
text.h core: fix include guard naming scheme. 13 år sedan
ticker.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
ticker.h core: fix include guard naming scheme. 13 år sedan
tiler.cpp tileset: replace the Tiler ID system with real TileSet objects. The only 13 år sedan
tiler.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 år sedan
tileset.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 år sedan
tileset.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 år sedan
timer.cpp core: fix a typo in the Win32 timer code. 13 år sedan
timer.h core: fix include guard naming scheme. 13 år sedan
video.cpp ps3: until we know how to retrieve and change the screen resolution from 13 år sedan
video.h video: move the last shader from the Video class to Scene itself. 13 år sedan
world.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
world.h core: fix include guard naming scheme. 13 år sedan
worldentity.cpp core: get rid of now useless <cstdio> includes. 13 år sedan
worldentity.h core: fix include guard naming scheme. 13 år sedan