..
debug
shader: factor the uniform handling logic into platform-independent methods
il y a 13 ans
shader
shader: factor the uniform handling logic into platform-independent methods
il y a 13 ans
Makefile.am
ps3: get rid of the useless and convoluted padutil dependency; the
il y a 13 ans
androidapp.cpp
android: implement JNI_OnLoad and use Log::Info instead of the native
il y a 13 ans
audio.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
audio.h
core: fix include guard naming scheme.
il y a 13 ans
bitfield.h
core: fix include guard naming scheme.
il y a 13 ans
core.h
build: put debug stuff and shader stuff in subdirectories.
il y a 13 ans
dict.cpp
core: Dict::RemoveSlot can now directly remove an Entity.
il y a 13 ans
dict.h
core: Dict::RemoveSlot can now directly remove an Entity.
il y a 13 ans
eglapp.cpp
video: get rid of Video::GetWidth() and Video::GetHeight().
il y a 13 ans
eglapp.h
core: fix include guard naming scheme.
il y a 13 ans
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
il y a 13 ans
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
il y a 13 ans
entity.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
entity.h
core: fix include guard naming scheme.
il y a 13 ans
font.cpp
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
il y a 13 ans
font.h
core: fix include guard naming scheme.
il y a 13 ans
forge.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
forge.h
core: fix include guard naming scheme.
il y a 13 ans
hash.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
hash.h
core: fix include guard naming scheme.
il y a 13 ans
image.cpp
image: error reporting in the Android image loading class.
il y a 13 ans
image.h
core: fix include guard naming scheme.
il y a 13 ans
input.cpp
sdl: fix touchscreen event handling by first applying mouse moves, then
il y a 13 ans
input.h
core: fix include guard naming scheme.
il y a 13 ans
layer.cpp
debug: only print the layer and map errors once.
il y a 13 ans
layer.h
core: fix include guard naming scheme.
il y a 13 ans
log.cpp
core: create a logger class to reduce printf usage.
il y a 13 ans
log.h
core: fix include guard naming scheme.
il y a 13 ans
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
il y a 13 ans
lolgl.h
gl: use Glew if available.
il y a 13 ans
map.cpp
debug: only print the layer and map errors once.
il y a 13 ans
map.h
core: fix include guard naming scheme.
il y a 13 ans
matrix.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
il y a 13 ans
matrix.h
core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would
il y a 13 ans
numeric.h
core: don't explicitly use std:: prefix when the platform may not
il y a 13 ans
platform.cpp
ui: add a Platform class to query information about the current platform.
il y a 13 ans
platform.h
ui: add a Platform class to query information about the current platform.
il y a 13 ans
profiler.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
profiler.h
core: fix include guard naming scheme.
il y a 13 ans
ps3app.cpp
ps3: add a build-ps3 script that uses autoconf and automake.
il y a 13 ans
ps3app.h
ps3: start a minimal PS3 port using PSGL, but not CG yet.
il y a 13 ans
ps3input.cpp
ps3: prevent compilation of Ps3Input on other platforms.
il y a 13 ans
ps3input.h
ps3: add a simple PS3 input system that currently merely emulates mouse
il y a 13 ans
sample.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
il y a 13 ans
sample.h
core: fix include guard naming scheme.
il y a 13 ans
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
sampler.h
core: fix include guard naming scheme.
il y a 13 ans
scene.cpp
shader: factor the uniform handling logic into platform-independent methods
il y a 13 ans
scene.h
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
il y a 13 ans
sdlapp.cpp
gl: initialise Glew in the video setup instead of the SDL app, so we don't
il y a 13 ans
sdlapp.h
core: fix include guard naming scheme.
il y a 13 ans
sdlinput.cpp
ps3: add a build-ps3 script that uses autoconf and automake.
il y a 13 ans
sdlinput.h
core: fix include guard naming scheme.
il y a 13 ans
text.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
il y a 13 ans
text.h
core: fix include guard naming scheme.
il y a 13 ans
ticker.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
ticker.h
core: fix include guard naming scheme.
il y a 13 ans
tiler.cpp
tileset: replace the Tiler ID system with real TileSet objects. The only
il y a 13 ans
tiler.h
tileset: replace the Tiler ID system with real TileSet objects. The only
il y a 13 ans
tileset.cpp
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
il y a 13 ans
tileset.h
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
il y a 13 ans
timer.cpp
core: fix a typo in the Win32 timer code.
il y a 13 ans
timer.h
core: fix include guard naming scheme.
il y a 13 ans
video.cpp
ps3: until we know how to retrieve and change the screen resolution from
il y a 13 ans
video.h
video: move the last shader from the Video class to Scene itself.
il y a 13 ans
world.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
world.h
core: fix include guard naming scheme.
il y a 13 ans
worldentity.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
worldentity.h
core: fix include guard naming scheme.
il y a 13 ans