..
application
android: slightly update Android project for newer SDK versions.
12 anni fa
debug
build: fix GCC build; it doesn't like to have a local file called debug/debug.h.
12 anni fa
gpu
gpu: normalize 8-bit integer data in 0..1 by default.
12 anni fa
image
win32: the GDI+ byte swapping was wrong; fix that.
12 anni fa
lol
math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on.
12 anni fa
math
math: add inversion code for 2×2 and 3×3 matrices, and transposition
12 anni fa
platform
gpu: fix a great lot of Direct3D problems, spotted using PIX.
12 anni fa
thread
xbox: start working on an Xbox/Direct3D port.
12 anni fa
Makefile.am
gpu: abstraction class for index buffers; the cube tutorial no longer
12 anni fa
array.h
core: use operator<< instead of operator+= to append stuff to arrays,
12 anni fa
audio.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
13 anni fa
audio.h
core: fix include guard naming scheme.
13 anni fa
bitfield.h
core: fix include guard naming scheme.
13 anni fa
core.h
gpu: abstraction class for index buffers; the cube tutorial no longer
12 anni fa
dict.cpp
xbox: start working on an Xbox/Direct3D port.
12 anni fa
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
13 anni fa
eglapp.cpp
core: try to merge Ticker and Emcee. Still not very good.
13 anni fa
eglapp.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
13 anni fa
emitter.cpp
core: allow each blitted tile to be stretched differently.
12 anni fa
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
13 anni fa
entity.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
13 anni fa
entity.h
core: prefix Entity members with m_ to avoid accidental shadowing.
13 anni fa
font.cpp
core: allow each blitted tile to be stretched differently.
12 anni fa
font.h
core: allow each blitted tile to be stretched differently.
12 anni fa
forge.cpp
Put everything in the "lol" namespace. Better late than never.
13 anni fa
forge.h
core: fix include guard naming scheme.
13 anni fa
gradient.cpp
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused
12 anni fa
gradient.h
render: add a Gradient class that will be used for dithering later.
13 anni fa
hash.cpp
Put everything in the "lol" namespace. Better late than never.
13 anni fa
hash.h
core: fix include guard naming scheme.
13 anni fa
input.cpp
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
13 anni fa
input.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
13 anni fa
layer.cpp
core: more vec?i -> ?veci renames.
13 anni fa
layer.h
core: fix include guard naming scheme.
13 anni fa
log.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
13 anni fa
log.h
core: a few compilation fixes for non-GCC compilers.
13 anni fa
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
13 anni fa
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
13 anni fa
map.cpp
core: allow each blitted tile to be stretched differently.
12 anni fa
map.h
core: fix include guard naming scheme.
13 anni fa
numeric.h
core: don't explicitly use std:: prefix when the platform may not
13 anni fa
platform.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
13 anni fa
platform.h
ui: add a Platform class to query information about the current platform.
13 anni fa
profiler.cpp
core: get rid of now useless <cstdio> includes.
13 anni fa
profiler.h
core: fix include guard naming scheme.
13 anni fa
sample.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
13 anni fa
sample.h
core: fix include guard naming scheme.
13 anni fa
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
13 anni fa
sampler.h
core: fix include guard naming scheme.
13 anni fa
scene.cpp
gpu: fix a great lot of Direct3D problems, spotted using PIX.
12 anni fa
scene.h
core: allow each blitted tile to be stretched differently.
12 anni fa
sprite.cpp
core: allow each blitted tile to be stretched differently.
12 anni fa
sprite.h
core: add a Sprite class to try to factor some common logic currently
13 anni fa
text.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
13 anni fa
text.h
core: more vec?i -> ?veci renames.
13 anni fa
ticker.cpp
threads: change Queue to a template so that we can manage the element type.
12 anni fa
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
13 anni fa
tiler.cpp
core: allow each blitted tile to be stretched differently.
12 anni fa
tiler.h
core: allow each blitted tile to be stretched differently.
12 anni fa
tileset.cpp
gpu: fix a great lot of Direct3D problems, spotted using PIX.
12 anni fa
tileset.h
gpu: add an Unbind() method for textures for clean up. Unfortunately
12 anni fa
timer.cpp
xbox: start working on an Xbox/Direct3D port.
12 anni fa
timer.h
core: fix include guard naming scheme.
13 anni fa
video.cpp
gpu: replace exit(0) in D3D error checks with lol::Abort().
12 anni fa
video.h
video: allow to set the default clear color.
12 anni fa
world.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
13 anni fa
world.h
core: fix include guard naming scheme.
13 anni fa
worldentity.cpp
core: split vector operations into linear and non-linear so that we can
13 anni fa
worldentity.h
core: more vec?i -> ?veci renames.
13 anni fa