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Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, 12 лет назад
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application android: slightly update Android project for newer SDK versions. 12 лет назад
debug build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 лет назад
gpu gpu: normalize 8-bit integer data in 0..1 by default. 12 лет назад
image win32: the GDI+ byte swapping was wrong; fix that. 12 лет назад
lol math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on. 12 лет назад
math math: add inversion code for 2×2 and 3×3 matrices, and transposition 12 лет назад
platform gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 лет назад
thread xbox: start working on an Xbox/Direct3D port. 12 лет назад
Makefile.am gpu: abstraction class for index buffers; the cube tutorial no longer 12 лет назад
array.h core: use operator<< instead of operator+= to append stuff to arrays, 12 лет назад
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 лет назад
audio.h core: fix include guard naming scheme. 13 лет назад
bitfield.h core: fix include guard naming scheme. 13 лет назад
core.h gpu: abstraction class for index buffers; the cube tutorial no longer 12 лет назад
dict.cpp xbox: start working on an Xbox/Direct3D port. 12 лет назад
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 лет назад
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 13 лет назад
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 лет назад
emitter.cpp core: allow each blitted tile to be stretched differently. 12 лет назад
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 лет назад
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 лет назад
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. 13 лет назад
font.cpp core: allow each blitted tile to be stretched differently. 12 лет назад
font.h core: allow each blitted tile to be stretched differently. 12 лет назад
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
forge.h core: fix include guard naming scheme. 13 лет назад
gradient.cpp gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 12 лет назад
gradient.h render: add a Gradient class that will be used for dithering later. 13 лет назад
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
hash.h core: fix include guard naming scheme. 13 лет назад
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 лет назад
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 лет назад
layer.cpp core: more vec?i -> ?veci renames. 13 лет назад
layer.h core: fix include guard naming scheme. 13 лет назад
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 лет назад
log.h core: a few compilation fixes for non-GCC compilers. 13 лет назад
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 лет назад
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 лет назад
map.cpp core: allow each blitted tile to be stretched differently. 12 лет назад
map.h core: fix include guard naming scheme. 13 лет назад
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 лет назад
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 лет назад
platform.h ui: add a Platform class to query information about the current platform. 13 лет назад
profiler.cpp core: get rid of now useless <cstdio> includes. 13 лет назад
profiler.h core: fix include guard naming scheme. 13 лет назад
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 лет назад
sample.h core: fix include guard naming scheme. 13 лет назад
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 лет назад
sampler.h core: fix include guard naming scheme. 13 лет назад
scene.cpp gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 лет назад
scene.h core: allow each blitted tile to be stretched differently. 12 лет назад
sprite.cpp core: allow each blitted tile to be stretched differently. 12 лет назад
sprite.h core: add a Sprite class to try to factor some common logic currently 13 лет назад
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 лет назад
text.h core: more vec?i -> ?veci renames. 13 лет назад
ticker.cpp threads: change Queue to a template so that we can manage the element type. 12 лет назад
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 лет назад
tiler.cpp core: allow each blitted tile to be stretched differently. 12 лет назад
tiler.h core: allow each blitted tile to be stretched differently. 12 лет назад
tileset.cpp gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 лет назад
tileset.h gpu: add an Unbind() method for textures for clean up. Unfortunately 12 лет назад
timer.cpp xbox: start working on an Xbox/Direct3D port. 12 лет назад
timer.h core: fix include guard naming scheme. 13 лет назад
video.cpp gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 лет назад
video.h video: allow to set the default clear color. 12 лет назад
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 лет назад
world.h core: fix include guard naming scheme. 13 лет назад
worldentity.cpp core: split vector operations into linear and non-linear so that we can 13 лет назад
worldentity.h core: more vec?i -> ?veci renames. 13 лет назад