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application
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base: break the main loop apart for the emscripten port.
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pirms 12 gadiem |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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pirms 11 gadiem |
bullet
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build: update .vcxproj files.
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pirms 12 gadiem |
data
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build: reorganise automake build system.
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pirms 12 gadiem |
debug
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scene: use a global g_scene object instead of Scene::GetDefault().
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pirms 11 gadiem |
easymesh
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base: disable exceptions in Bison-generated parsers.
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pirms 11 gadiem |
generated
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base: disable exceptions in Bison-generated parsers.
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pirms 11 gadiem |
gpu
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base: disable exceptions in Bison-generated parsers.
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pirms 11 gadiem |
image
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build: lol-build now passes flags to configure, and configure now uses
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pirms 11 gadiem |
input
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input: make keyboard state platform-independent.
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pirms 12 gadiem |
lol
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base: Array::Pop() returns the popped element.
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pirms 11 gadiem |
lua
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build: fix the lollua vcxproj.
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pirms 11 gadiem |
math
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Added shifted_perspective for easier camera handling.
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pirms 11 gadiem |
mesh
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build: fix a few compiler warnings here and there.
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pirms 12 gadiem |
platform
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gpu: get rid of the global D3D device pointer and move D3D initialisation
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pirms 11 gadiem |
sys
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sys: refactor the binarydir detection code.
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pirms 12 gadiem |
Makefile.am
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gpu: create a Renderer and a RenderContext class to handle render states
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pirms 11 gadiem |
audio.cpp
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audio: add a simple Stop() method to samples.
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pirms 12 gadiem |
audio.h
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base: prevent instantiation of several static-only classes.
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pirms 12 gadiem |
camera.cpp
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scene: start refactoring the camera code; we now have a stack of cameras
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pirms 12 gadiem |
camera.h
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scene: start refactoring the camera code; we now have a stack of cameras
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pirms 12 gadiem |
core.h
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gpu: implement all depth test functions in the renderer.
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pirms 11 gadiem |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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pirms 11 gadiem |
dict.h
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build: fix the WTFPL site URL in all code comments.
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pirms 12 gadiem |
eglapp.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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pirms 12 gadiem |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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pirms 12 gadiem |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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pirms 11 gadiem |
emitter.h
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New year copyright update.
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pirms 12 gadiem |
entity.cpp
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build: lol-build now passes flags to configure, and configure now uses
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pirms 11 gadiem |
entity.h
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build: lol-build now passes flags to configure, and configure now uses
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pirms 11 gadiem |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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pirms 11 gadiem |
font.h
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New year copyright update.
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pirms 12 gadiem |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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pirms 12 gadiem |
forge.h
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base: prevent instantiation of several static-only classes.
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pirms 12 gadiem |
gradient.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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pirms 11 gadiem |
gradient.h
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New year copyright update.
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pirms 12 gadiem |
gradient.lolfx
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core: add some noise to the gradient effect.
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pirms 12 gadiem |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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pirms 11 gadiem |
layer.h
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build: fix the WTFPL site URL in all code comments.
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pirms 12 gadiem |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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pirms 11 gadiem |
light.h
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easymesh: interface the shiny shader with new Light objects.
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pirms 12 gadiem |
lolcore.vcxproj
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gpu: fix the Direct3D version of most rendering functions.
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pirms 11 gadiem |
lolcore.vcxproj.filters
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gpu: fix the Direct3D version of most rendering functions.
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pirms 11 gadiem |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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pirms 12 gadiem |
lolgl.h
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revert from 2630
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pirms 12 gadiem |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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pirms 12 gadiem |
map.h
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build: fix the WTFPL site URL in all code comments.
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pirms 12 gadiem |
numeric.h
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math: move rand() to its own header, ensure it only returns
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pirms 12 gadiem |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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pirms 12 gadiem |
platform.h
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base: prevent instantiation of several static-only classes.
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pirms 12 gadiem |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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pirms 12 gadiem |
profiler.h
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base: prevent instantiation of several static-only classes.
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pirms 12 gadiem |
sample.cpp
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audio: don't die when failing to load a sample with SDL.
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pirms 12 gadiem |
sample.h
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audio: add Sampler::LoopSample().
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pirms 12 gadiem |
sampler.cpp
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audio: add Sampler::LoopSample().
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pirms 12 gadiem |
sampler.h
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audio: add Sampler::LoopSample().
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pirms 12 gadiem |
scene.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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pirms 11 gadiem |
scene.h
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scene: use a global g_scene object instead of Scene::GetDefault().
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pirms 11 gadiem |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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pirms 11 gadiem |
sprite.h
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New year copyright update.
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pirms 12 gadiem |
text.cpp
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base: remove some sprintf() calls in profit of string ops.
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pirms 12 gadiem |
text.h
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added GetPos method to get text position
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pirms 12 gadiem |
ticker.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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pirms 11 gadiem |
ticker.h
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base: prevent instantiation of several static-only classes.
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pirms 12 gadiem |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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pirms 12 gadiem |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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pirms 12 gadiem |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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pirms 11 gadiem |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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pirms 12 gadiem |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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pirms 11 gadiem |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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pirms 11 gadiem |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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pirms 11 gadiem |
world.h
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lua: add support for lua/init.lua in a global World object and give
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pirms 12 gadiem |
worldentity.cpp
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input: support up to 32 mouse buttons.
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pirms 12 gadiem |
worldentity.h
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input: support up to 32 mouse buttons.
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pirms 12 gadiem |