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application
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base: break the main loop apart for the emscripten port.
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12 年前 |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 年前 |
bullet
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build: update .vcxproj files.
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12 年前 |
data
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build: reorganise automake build system.
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12 年前 |
debug
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
easymesh
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base: disable exceptions in Bison-generated parsers.
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11 年前 |
generated
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base: disable exceptions in Bison-generated parsers.
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11 年前 |
gpu
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base: disable exceptions in Bison-generated parsers.
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11 年前 |
image
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build: lol-build now passes flags to configure, and configure now uses
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11 年前 |
input
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input: make keyboard state platform-independent.
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12 年前 |
lol
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base: Array::Pop() returns the popped element.
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11 年前 |
lua
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build: fix the lollua vcxproj.
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11 年前 |
math
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Added shifted_perspective for easier camera handling.
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11 年前 |
mesh
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build: fix a few compiler warnings here and there.
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12 年前 |
platform
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gpu: get rid of the global D3D device pointer and move D3D initialisation
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11 年前 |
sys
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sys: refactor the binarydir detection code.
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12 年前 |
Makefile.am
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gpu: create a Renderer and a RenderContext class to handle render states
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11 年前 |
audio.cpp
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audio: add a simple Stop() method to samples.
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12 年前 |
audio.h
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base: prevent instantiation of several static-only classes.
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12 年前 |
camera.cpp
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scene: start refactoring the camera code; we now have a stack of cameras
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12 年前 |
camera.h
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scene: start refactoring the camera code; we now have a stack of cameras
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12 年前 |
core.h
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gpu: implement all depth test functions in the renderer.
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11 年前 |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 年前 |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
eglapp.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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12 年前 |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 年前 |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
emitter.h
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New year copyright update.
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12 年前 |
entity.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 年前 |
entity.h
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build: lol-build now passes flags to configure, and configure now uses
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11 年前 |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
font.h
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New year copyright update.
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12 年前 |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
forge.h
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base: prevent instantiation of several static-only classes.
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12 年前 |
gradient.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
gradient.h
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New year copyright update.
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12 年前 |
gradient.lolfx
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core: add some noise to the gradient effect.
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12 年前 |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
layer.h
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
light.h
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easymesh: interface the shiny shader with new Light objects.
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12 年前 |
lolcore.vcxproj
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gpu: fix the Direct3D version of most rendering functions.
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11 年前 |
lolcore.vcxproj.filters
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gpu: fix the Direct3D version of most rendering functions.
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11 年前 |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
lolgl.h
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revert from 2630
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12 年前 |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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12 年前 |
map.h
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
numeric.h
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math: move rand() to its own header, ensure it only returns
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12 年前 |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
platform.h
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base: prevent instantiation of several static-only classes.
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12 年前 |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
profiler.h
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base: prevent instantiation of several static-only classes.
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12 年前 |
sample.cpp
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audio: don't die when failing to load a sample with SDL.
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12 年前 |
sample.h
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audio: add Sampler::LoopSample().
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12 年前 |
sampler.cpp
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audio: add Sampler::LoopSample().
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12 年前 |
sampler.h
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audio: add Sampler::LoopSample().
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12 年前 |
scene.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
scene.h
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
sprite.h
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New year copyright update.
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12 年前 |
text.cpp
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base: remove some sprintf() calls in profit of string ops.
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12 年前 |
text.h
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added GetPos method to get text position
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12 年前 |
ticker.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
ticker.h
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base: prevent instantiation of several static-only classes.
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12 年前 |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 年前 |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 年前 |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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11 年前 |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 年前 |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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11 年前 |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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11 年前 |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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11 年前 |
world.h
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lua: add support for lua/init.lua in a global World object and give
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12 年前 |
worldentity.cpp
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input: support up to 32 mouse buttons.
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12 年前 |
worldentity.h
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input: support up to 32 mouse buttons.
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12 年前 |