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Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 14 years ago
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Makefile.am Create the WorldEntity class, for objects with world coordinates. 14 years ago
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 14 years ago
audio.h Add preliminary support for sound samples. Implement click. 14 years ago
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
core.h Create the WorldEntity class, for objects with world coordinates. 14 years ago
debugfps.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
debugfps.h Add a Text object for OSD and possibly other effects. 14 years ago
debugrecord.cpp Slightly change the ...Data initialisation in classes. 14 years ago
debugrecord.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
debugsphere.cpp Slightly change the ...Data initialisation in classes. 14 years ago
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
debugstats.cpp Slightly change the ...Data initialisation in classes. 14 years ago
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
dict.cpp Name tilers, samples and pieces for easier debugging. 14 years ago
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
emitter.cpp Allow more particles, just in case. 14 years ago
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
entity.h Make Entity variable members private. 14 years ago
font.cpp Make Entity variable members private. 14 years ago
font.h Test entity alignment features. Also, start working on the mouse tracking. 14 years ago
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
input.cpp Start working on a new gameplay, codenamed "Fusion". 14 years ago
input.h Minor updates to the mouse tracking architecture. 14 years ago
layer.cpp Change the way the Scene object works. 14 years ago
layer.h Change the way the Scene object works. 14 years ago
map.cpp Change the way the Scene object works. 14 years ago
map.h Change the way the Scene object works. 14 years ago
matrix.h Fix a few warnings here and there, and try to use the vector classes. 14 years ago
numeric.h Fix Linux build. 14 years ago
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
sample.cpp Name tilers, samples and pieces for easier debugging. 14 years ago
sample.h Skeleton for sample entity and sampler manager classes. 14 years ago
sampler.cpp Add preliminary support for sound samples. Implement click. 14 years ago
sampler.h Skeleton for sample entity and sampler manager classes. 14 years ago
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 14 years ago
scene.h Change the way the Scene object works. 14 years ago
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 14 years ago
text.h Test entity alignment features. Also, start working on the mouse tracking. 14 years ago
ticker.cpp Add more error reporting to the Tiler and the Ticker. 14 years ago
ticker.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
tiler.cpp Fix a coding error in the null tiler detection. 14 years ago
tiler.h Add support for rotated views and stretched tiles. 14 years ago
tileset.cpp Name tilers, samples and pieces for easier debugging. 14 years ago
tileset.h Add support for rotated views and stretched tiles. 14 years ago
timer.cpp Slightly change the ...Data initialisation in classes. 14 years ago
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
video.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
video.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
world.cpp Slightly change the ...Data initialisation in classes. 14 years ago
world.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 14 years ago
worldentity.h Implement the title screen. Click on it to start a game. 14 years ago