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Makefile.am
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Create the WorldEntity class, for objects with world coordinates.
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14 years ago |
audio.cpp
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Reduce audio latency by using 1K samples instead of 4K.
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14 years ago |
audio.h
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Add preliminary support for sound samples. Implement click.
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14 years ago |
bitfield.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
core.h
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Create the WorldEntity class, for objects with world coordinates.
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14 years ago |
debugfps.cpp
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 years ago |
debugfps.h
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Add a Text object for OSD and possibly other effects.
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14 years ago |
debugrecord.cpp
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Slightly change the ...Data initialisation in classes.
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14 years ago |
debugrecord.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
debugsphere.cpp
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Slightly change the ...Data initialisation in classes.
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14 years ago |
debugsphere.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
debugstats.cpp
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Slightly change the ...Data initialisation in classes.
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14 years ago |
debugstats.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
dict.cpp
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Name tilers, samples and pieces for easier debugging.
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14 years ago |
dict.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
emitter.cpp
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Allow more particles, just in case.
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14 years ago |
emitter.h
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 years ago |
entity.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
entity.h
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Make Entity variable members private.
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14 years ago |
font.cpp
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Make Entity variable members private.
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14 years ago |
font.h
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Test entity alignment features. Also, start working on the mouse tracking.
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14 years ago |
forge.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
forge.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
input.cpp
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Start working on a new gameplay, codenamed "Fusion".
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14 years ago |
input.h
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Minor updates to the mouse tracking architecture.
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14 years ago |
layer.cpp
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Change the way the Scene object works.
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14 years ago |
layer.h
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Change the way the Scene object works.
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14 years ago |
map.cpp
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Change the way the Scene object works.
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14 years ago |
map.h
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Change the way the Scene object works.
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14 years ago |
matrix.h
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Fix a few warnings here and there, and try to use the vector classes.
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14 years ago |
numeric.h
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Fix Linux build.
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14 years ago |
profiler.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
profiler.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
sample.cpp
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Name tilers, samples and pieces for easier debugging.
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14 years ago |
sample.h
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Skeleton for sample entity and sampler manager classes.
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14 years ago |
sampler.cpp
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Add preliminary support for sound samples. Implement click.
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14 years ago |
sampler.h
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Skeleton for sample entity and sampler manager classes.
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14 years ago |
scene.cpp
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Rework tile handling. This possibly breaks deushax pretty rudely.
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14 years ago |
scene.h
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Change the way the Scene object works.
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14 years ago |
sdlinput.cpp
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 years ago |
sdlinput.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
text.cpp
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Test entity alignment features. Also, start working on the mouse tracking.
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14 years ago |
text.h
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Test entity alignment features. Also, start working on the mouse tracking.
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14 years ago |
ticker.cpp
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Add more error reporting to the Tiler and the Ticker.
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14 years ago |
ticker.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
tiler.cpp
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Fix a coding error in the null tiler detection.
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14 years ago |
tiler.h
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Add support for rotated views and stretched tiles.
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14 years ago |
tileset.cpp
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Name tilers, samples and pieces for easier debugging.
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14 years ago |
tileset.h
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Add support for rotated views and stretched tiles.
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14 years ago |
timer.cpp
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Slightly change the ...Data initialisation in classes.
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14 years ago |
timer.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
video.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
video.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
world.cpp
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Slightly change the ...Data initialisation in classes.
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14 years ago |
world.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
worldentity.cpp
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Create the WorldEntity class, for objects with world coordinates.
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14 years ago |
worldentity.h
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Implement the title screen. Click on it to start a game.
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14 years ago |