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Sam Hocevar f0ac602eee Remove the half.h header, now part of lol-core. 5 lat temu
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3rdparty Refactor header usage to use our core submodule instead. 5 lat temu
application Update lol-core submodule and get rid of numerous headers. 5 lat temu
audio audio: NX support. 6 lat temu
base Clean up the features.h header. 5 lat temu
data build: refactor autotools files for out-of-tree builds. 9 lat temu
debug gpu: rename a few methods. 6 lat temu
easymesh Minor compilation warning fixes. 5 lat temu
engine Clean up the features.h header. 5 lat temu
gpu Clean up the features.h header. 5 lat temu
image Clean up the features.h header. 5 lat temu
lol Remove the half.h header, now part of lol-core. 5 lat temu
lolua Switch to upstream Lua master branch. 7 lat temu
math Remove the half.h header, now part of lol-core. 5 lat temu
mesh gpu: add helper functions to upload buffer data. 6 lat temu
net net: fix emscripten build. 5 lat temu
sys Refactor header usage to use our core submodule instead. 5 lat temu
t Remove the half.h header, now part of lol-core. 5 lat temu
ui Clean up the features.h header. 5 lat temu
Makefile.am Remove the half.h header, now part of lol-core. 5 lat temu
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 lat temu
camera.h Update lol-core submodule and get rid of numerous headers. 5 lat temu
commandstack.h base: clean up and refactor containers. 9 lat temu
emitter.cpp entity: add a flag system. 6 lat temu
emitter.h entity: add a flag system. 6 lat temu
font.cpp entity: add a flag system. 6 lat temu
font.h entity: add a flag system. 6 lat temu
gradient.cpp gpu: add helper functions to upload buffer data. 6 lat temu
gradient.h Use smart pointers in a lot of the rendering code. 7 lat temu
gradient.lolfx Clean up a lot of shader crap 9 lat temu
light.cpp engine: start working on a tickable object, cleaner than entities. 6 lat temu
light.h Another lowercase switching frenzy, because why not. 7 lat temu
lol-core.vcxproj Remove the half.h header, now part of lol-core. 5 lat temu
lol-core.vcxproj.filters Remove the half.h header, now part of lol-core. 5 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
lolgl.h osx: use gl3.h instead of gl.h. 6 lat temu
messageservice.cpp Various emscripten compilation fixes. 7 lat temu
messageservice.h RIP lol::String ⚰️ LOL 8 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
profiler.cpp profiler: fix a crash on exit. 6 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
scene.cpp gpu: remove deprecated glEnable(GL_TEXTURE_2D). 6 lat temu
scene.h Refactor header usage to use our core submodule instead. 5 lat temu
sprite.cpp entity: add a flag system. 6 lat temu
sprite.h Another lowercase switching frenzy, because why not. 7 lat temu
text.cpp entity: add a flag system. 6 lat temu
text.h entity: add a flag system. 6 lat temu
textureimage-private.h RIP lol::String ⚰️ LOL 8 lat temu
textureimage.cpp entity: add a flag system. 6 lat temu
textureimage.h entity: add a flag system. 6 lat temu
tileset.cpp entity: add a flag system. 6 lat temu
tileset.h entity: add a flag system. 6 lat temu
utils.h Clean up the features.h header. 5 lat temu
video.cpp gpu: rename a few methods. 6 lat temu
video.h Allow to resize the SDL window and propagate changes to the scene. 7 lat temu