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Makefile.am
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Create the WorldEntity class, for objects with world coordinates.
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15 years ago |
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audio.cpp
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Reduce audio latency by using 1K samples instead of 4K.
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15 years ago |
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audio.h
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Add preliminary support for sound samples. Implement click.
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15 years ago |
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bitfield.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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core.h
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Create the WorldEntity class, for objects with world coordinates.
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15 years ago |
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debugfps.cpp
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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15 years ago |
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debugfps.h
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Add a Text object for OSD and possibly other effects.
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15 years ago |
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debugrecord.cpp
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Slightly change the ...Data initialisation in classes.
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15 years ago |
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debugrecord.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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debugsphere.cpp
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Slightly change the ...Data initialisation in classes.
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15 years ago |
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debugsphere.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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debugstats.cpp
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Slightly change the ...Data initialisation in classes.
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15 years ago |
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debugstats.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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dict.cpp
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Slightly change the ...Data initialisation in classes.
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15 years ago |
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dict.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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emitter.cpp
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Allow more particles, just in case.
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15 years ago |
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emitter.h
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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15 years ago |
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entity.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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entity.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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font.cpp
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Fix a texture size bug in the font initialisation.
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15 years ago |
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font.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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forge.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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forge.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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input.cpp
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Fix a few warnings here and there, and try to use the vector classes.
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15 years ago |
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input.h
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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15 years ago |
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layer.cpp
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Change the way the Scene object works.
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15 years ago |
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layer.h
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Change the way the Scene object works.
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15 years ago |
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map.cpp
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Change the way the Scene object works.
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15 years ago |
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map.h
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Change the way the Scene object works.
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15 years ago |
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matrix.h
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Fix a few warnings here and there, and try to use the vector classes.
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15 years ago |
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numeric.h
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Fix Linux build.
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15 years ago |
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profiler.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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profiler.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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sample.cpp
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Print error reports before panicking when asset loads fail.
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15 years ago |
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sample.h
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Skeleton for sample entity and sampler manager classes.
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15 years ago |
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sampler.cpp
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Add preliminary support for sound samples. Implement click.
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15 years ago |
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sampler.h
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Skeleton for sample entity and sampler manager classes.
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15 years ago |
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scene.cpp
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Rework tile handling. This possibly breaks deushax pretty rudely.
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15 years ago |
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scene.h
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Change the way the Scene object works.
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15 years ago |
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sdlinput.cpp
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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15 years ago |
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sdlinput.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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text.cpp
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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15 years ago |
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text.h
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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15 years ago |
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ticker.cpp
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Change the way the Scene object works.
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15 years ago |
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ticker.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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tiler.cpp
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Add support for rotated views and stretched tiles.
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15 years ago |
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tiler.h
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Add support for rotated views and stretched tiles.
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15 years ago |
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tileset.cpp
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Rework tile handling. This possibly breaks deushax pretty rudely.
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15 years ago |
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tileset.h
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Add support for rotated views and stretched tiles.
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15 years ago |
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timer.cpp
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Slightly change the ...Data initialisation in classes.
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15 years ago |
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timer.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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video.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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video.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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world.cpp
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Slightly change the ...Data initialisation in classes.
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15 years ago |
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world.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
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worldentity.cpp
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Create the WorldEntity class, for objects with world coordinates.
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15 years ago |
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worldentity.h
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Create the WorldEntity class, for objects with world coordinates.
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15 years ago |