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gl: compilation fix due to #if/#elif confusion.

legacy
Sam Hocevar sam 13 years ago
parent
commit
2f4c181f7d
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      src/shader/shader.cpp

+ 1
- 1
src/shader/shader.cpp View File

@@ -40,7 +40,7 @@ class ShaderData
private: private:
#if defined _XBOX #if defined _XBOX


#if !defined __CELLOS_LV2__
#elif !defined __CELLOS_LV2__
GLuint prog_id, vert_id, frag_id; GLuint prog_id, vert_id, frag_id;
#else #else
CGprogram vert_id, frag_id; CGprogram vert_id, frag_id;


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