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lolengine
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lol
kopie van https://github.com/lolengine/lol
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50 Commits
5 Branches
165 MiB
Tree: 59f777f969
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wip/image-kernel
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Commit grafiek

9 Commits (59f777f9692129b613d84ffbc7976dd9775e409a)

Auteur SHA1 Bericht Datum
  Sam Hocevar 59f777f969 Naive font renderer prototype. 16 jaren geleden
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 16 jaren geleden
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 16 jaren geleden
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 16 jaren geleden
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 16 jaren geleden
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or
in public headers. Good cleanup.
16 jaren geleden
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. 16 jaren geleden
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 16 jaren geleden
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. 16 jaren geleden
  Sam Hocevar 3ae989fd4b Testing object layers. 16 jaren geleden
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