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lolengine
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lol
kopie van https://github.com/lolengine/lol
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43 Commits
5 Branches
35 MiB
Tree: 76b9dfc1be
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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14 Commits (76b9dfc1be97cad64e5dfbf5238d3fa4b1fb6365)

Auteur SHA1 Bericht Datum
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 15 jaren geleden
  Sam Hocevar 51a2711e19 Fix default tiler image. 15 jaren geleden
  Sam Hocevar af57a0b5b5 Various fixes. 15 jaren geleden
  Sam Hocevar eeb7c6ca53 Fix default tile loader. 15 jaren geleden
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 jaren geleden
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 jaren geleden
  Sam Hocevar f2213985f5 Test collisions. 15 jaren geleden
  Sam Hocevar cb5aa211de Fix test map layers. 15 jaren geleden
  Sam Hocevar a066bec3bb Sort layers before rendering. 15 jaren geleden
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or
in public headers. Good cleanup.
15 jaren geleden
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. 15 jaren geleden
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. 15 jaren geleden
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 15 jaren geleden
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. 15 jaren geleden
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