762 Commits (7ebb577fe8884a969bacce46bea44840e14fefb9)

Author SHA1 Message Date
  Sam Hocevar ca60558e03 build: put all Bullet files in their own VS2010 project subfolder. 12 years ago
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 12 years ago
  Sam Hocevar 735d071778 core: fix Bullet compilation with the Native Client toolchain. 12 years ago
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because 12 years ago
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. 12 years ago
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 years ago
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. 12 years ago
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 years ago
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. 12 years ago
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. 12 years ago
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12 years ago
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 12 years ago
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 years ago
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 12 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 years ago
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 12 years ago
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 12 years ago
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 years ago
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. 12 years ago
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. 12 years ago
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. 12 years ago
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we 12 years ago
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. 12 years ago
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 12 years ago
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could 12 years ago
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. 12 years ago
  Sam Hocevar 286c5edeb6 neercs: some refactoring. 12 years ago
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. 12 years ago
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. 12 years ago
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. 12 years ago
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just 12 years ago
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). 12 years ago
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing 12 years ago
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. 12 years ago
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl 12 years ago
  Sam Hocevar 32f232e112 nacl: preliminary gamepad support in the NaCl backend. 12 years ago
  Sam Hocevar b83a7eccca nacl: remove our old hack of #including the file containing main() from 12 years ago
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. 12 years ago
  Sam Hocevar 6eb41c04ff win32: better error reporting in the GDI+ loader, based on a patch by ponce. 12 years ago
  Sam Hocevar 55a195d931 gpu: irrelevant tweaks to a test material file. 12 years ago
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 12 years ago
  Sam Hocevar bd5ff72507 math: declare some HLSL-compliant types. 12 years ago
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. 12 years ago
  Sam Hocevar a3cf7086ce math: fix minor compiler warnings that appeared with g++ 4.7. 12 years ago
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. 12 years ago
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. 12 years ago
  Sam Hocevar 736b5a2659 input: support up to 16 buttons in Xbox-like pads. 12 years ago
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. 12 years ago
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 12 years ago
  Sam Hocevar e8c2384d9c build: build .lolfx files from automake. 12 years ago