762 Commits (7ebb577fe8884a969bacce46bea44840e14fefb9)

Author SHA1 Message Date
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 years ago
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 years ago
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 years ago
  jeunathe cbd842b21a Added Slerp method to Quat 12 years ago
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 years ago
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 years ago
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 years ago
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 years ago
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 years ago
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 years ago
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 years ago
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 years ago
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 years ago
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 years ago
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 years ago
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 years ago
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 years ago
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 years ago
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 years ago
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 years ago
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 12 years ago
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 years ago
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 12 years ago
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 years ago
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. 12 years ago
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 12 years ago
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 12 years ago
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12 years ago
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 12 years ago
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 12 years ago
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 years ago
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 years ago
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 12 years ago
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 years ago
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 years ago
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 12 years ago
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get 12 years ago
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 years ago
  Sam Hocevar 093143e301 android: simplify the logger code. 12 years ago
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 years ago
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 years ago
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 years ago
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12 years ago
  Sam Hocevar 90799afe90 core: better EGL error reporting. 12 years ago
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. 12 years ago
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 12 years ago
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough 12 years ago
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 12 years ago
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 12 years ago
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. 12 years ago